Dungeon Crawl Stone Soup version 0.30-a0-1123-gabc949cf19 (webtiles) character file. Game seed: 6982452530487268890 1449 voltaire321 the Conjurer (level 8, 0/46 HPs) Began as a Deep Elf Conjurer on Apr 23, 2023. Slain by a water moccasin (7 damage) ... on level 6 of the Dungeon. The game lasted 00:14:27 (5506 turns). voltaire321 the Conjurer (Deep Elf Conjurer) Turns: 5506, Time: 00:14:28 Health: 0/46 AC: 7 Str: 6 XL: 8 Next: 47% Magic: 18/28 EV: 13 Int: 24 God: Gold: 354 SH: 0 Dex: 13 Spells: 13/19 levels left rFire . . . i - +2 whip (venom) rCold . . . (no shield) rNeg . . . s - +2 leather armour of Zouc {rElec Regen+} rPois . l - +0 helmet rElec + w - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... A - amulet of magic regeneration Stlth ++ o - ring of magical power HPRegen 1.07/turn v - ring of flight MPRegen 0.61/turn %: no passive effects @: lethally poisoned (0 -> -13), flying A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 354 gold pieces. Inventory: Hand Weapons i - a +2 whip of venom (weapon) y - a +2 short sword of draining B - a +4 hand axe Armour l - a +0 helmet (worn) s - the +2 leather armour of Zouc (worn) {rElec Regen+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. w - a +0 cloak (worn) Jewellery o - a ring of magical power (left hand) v - a ring of flight (right hand) A - an amulet of magic regeneration (around neck) Scrolls d - a scroll of identify e - a scroll of vulnerability {unknown} h - 5 scrolls of teleportation k - a scroll of amnesia {unknown} m - 2 scrolls of enchant weapon {unknown} p - a scroll of silence {unknown} q - 3 scrolls of noise {unknown} u - a scroll of magic mapping {unknown} C - a scroll of fog {unknown} Potions a - 3 potions of ambrosia b - a potion of magic c - 3 potions of heal wounds {unknown} f - 2 potions of degeneration g - 2 potions of curing j - 2 potions of attraction {unknown} n - 2 potions of brilliance {unknown} r - 2 potions of haste {unknown} t - 2 potions of might x - 2 potions of flight {unknown} z - 2 potions of mutation {unknown} D - 2 potions of experience {unknown} E - a potion of resistance {unknown} F - a potion of invisibility {unknown} Skills: + Level 3.3 Fighting + Level 3.3 Armour + Level 5.7 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting + Level 6.6 Conjurations + Level 4.7 Hexes You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Dazzling Flash Conj/Hex 70% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 92% 1d8 3% 1 Ensorcelled Hibernation Hex/Ice 38% N/A 7% 2 Fulminant Prism Conj/Hex 17% 3d10 11% 4 Apportation Tloc 14% N/A 12% 1 Necrotise Necr 28% 1d5 12% 1 Summon Small Mammal Summ 28% N/A 12% 1 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 30% 4 Spider Form Tmut/Pois 7% N/A 34% 3 Swiftness Air 7% N/A 34% 3 Anguish Hex/Necr 9% N/A 41% 4 Airstrike Air 3% 2d(1-17) 75% 4 Silence Hex/Air 9% N/A 77% 5 Agony Necr 7% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 Sewer (visited) Altars: Nemelex Xobeh Okawaru Sif Muna Vehumet Wu Jian The Shining One Annotations: D:3 Grinder Message History Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin closely misses you. The searing ray misses the water moccasin. The water moccasin barely misses you. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The water moccasin bites you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! You die... ## .. #. ##.##### ......##.# ......... #)....... #@# #S# # ######.##.##. ##...........S# ###.............$ ###.####........... #....†.....#...##.. ####...##.#..###.## . #.##..##.###.## #.. You could see a water moccasin. Vanquished Creatures An orc warrior (D:6) A black bear (D:4) An ogre (D:6) A centaur (D:6) A phantom (D:4) 4 scorpions A necrophage (Sewer) 2 wights (Sewer) 2 howler monkeys 2 hounds A jelly (D:4) 3 orc priests 2 sleepcaps 2 iguanas 2 orc wizards 2 adders A river rat (D:6) 6 shadow imps 2 white imps 3 ufetubi 2 worms 2 dart slugs 9 orcs 5 ball pythons A bat zombie (Sewer) 10 endoplasms 7 giant cockroaches 5 goblins 6 hobgoblins 3 quokkas 6 bats 6 frilled lizards A giant cockroach zombie (Sewer) 21 kobolds A kobold zombie (Sewer) 4 rats 129 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | voltaire321 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 265 | D:1 | Reached XP level 2. HP: 12/16 MP: 2/8 697 | D:1 | Learned a level 2 spell: Searing Ray 973 | D:2 | Reached XP level 3. HP: 20/20 MP: 2/9 1437 | D:2 | Reached skill level 1 in Fighting 1445 | D:2 | Reached skill level 1 in Armour 1695 | D:3 | Noticed Grinder 1794 | D:3 | Reached XP level 4. HP: 15/25 MP: 6/11 1882 | D:3 | Learned a level 3 spell: Dazzling Flash 2052 | D:4 | Found an iron altar of Okawaru. 2112 | D:4 | Reached skill level 5 in Conjurations 2409 | D:3 | Identified the +2 leather armour of Zouc {rElec Regen+} 2549 | D:3 | Reached skill level 1 in Hexes 2549 | D:3 | Reached XP level 5. HP: 16/29 MP: 13/13 2641 | D:4 | Noticed a phantom 2655 | D:4 | Killed a phantom 2768 | D:4 | Reached XP level 6. HP: 35/35 MP: 14/14 3300 | D:5 | Entered Level 5 of the Dungeon 3401 | D:5 | Reached skill level 5 in Spellcasting 3401 | D:5 | Reached XP level 7. HP: 35/40 MP: 16/16 4573 | D:6 | Found a sparkling altar of Nemelex Xobeh. 4574 | D:6 | Found an ornate altar of the Wu Jian Council. 4575 | D:6 | Found a glowing golden altar of the Shining One. 4575 | D:6 | Found a radiant altar of Vehumet. 4575 | D:6 | Found a shimmering blue altar of Sif Muna. 4596 | D:6 | Reached skill level 5 in Dodging 4622 | D:6 | Found a staircase to the Ecumenical Temple. 4650 | D:6 | Reached XP level 8. HP: 46/46 MP: 17/18 4746 | D:6 | Found a glowing drain. 4760 | Sewer | Entered a sewer 5111 | Sewer | Found an ancient bone altar of Kikubaaqudgha. 5506 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, amethyst_killhole D:2: layout_loops_ring, hangedman_decor_peaks_small D:3: layout_basic, patterned_corridor, uniq_crazy_yiuf_cottage, uniq_grinder, uniq_ijyb D:4: layout_cave_pods, nicolae_overflow_crystal_walls D:5: layout_loops_corners D:6: layout_loops_ring, grunt_temple_overflow_open, minmay_temple_entry_butterflies, gup_sewer_entry_bubbles, minmay_misc_feat_enclosed, nzn_random_ring Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 3 4 5 | 5.7 Fighting | 1 2 3 | 3.3 Armour | 1 2 3 | 3.3 Spellcasting | 4 5 6 | 6.3 Conjurations | 5 6 | 6.6 Hexes | 1 2 4 | 4.7 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 4 | | || 4 Whip | 9 | 11 | 18 || 38 Punch | 1 | | || 1 Cast: Magic Dart | 70 | 30 | 70 || 170 Searing Ray | 2 | 13 | 34 || 49 Use: Scroll | | 2 | 3 || 5 Stab: Sleeping | | 1 | || 1 Armour: Robe | 10 | | || 10 Leather armour | | 1 | 24 || 25 Dodge: Dodged | 13 | 16 | 51 || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5529 | 5246 | 283 | 823 | 3103 | 7 | 789.9 | Dungeon | 4878 | 4595 | 283 | 611 | 2902 | 6 | 813.0 | Sewer | 650 | 650 | 0 | 212 | 201 | 1 | 650.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1236 daAuts D:4: 1047 daAuts D:1: 860 daAuts D:2: 802 daAuts Sewer: 650 daAuts D:3: 591 daAuts D:6: 339 daAuts