ERROR in 'prompt.cc' at line 348: ASSERT failed: the_index of 52 out of range 0 (0) .. ENDOFPACK (52) Version: Dungeon Crawl Stone Soup 0.26-a0-672-g1df16c3386 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10543801274045528022, deterministic pregen: 1 Version history: Game started: 0.26-a0-667-g92642533e4 0.26-a0-668-gd58323b419 0.26-a0-672-g1df16c3386 Command line: /usr/games/crawl-git-1df16c3386 -name vortex -rc /dgldir/rcfiles/crawl-git/vortex.rc -macro /dgldir/rcfiles/crawl-git/vortex.macro -morgue /dgldir/morgue/vortex/ -webtiles-socket /crawl-master/webserver/sockets/vortex:2020-10-20.02:22:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-git-1df16c3386(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5590e5e9decf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-1df16c3386(_Z13do_crash_dumpv+0x431) [0x5590e5ea57b1]: do_crash_dump() /usr/games/crawl-git-1df16c3386(_Z20crash_signal_handleri+0x1fa) [0x5590e5e9e35a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f8a226f8210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f8a228b924b]: /usr/games/crawl-git-1df16c3386(+0x3dcedd) [0x5590e5ea4edd]: /usr/games/crawl-git-1df16c3386(+0x3dd206) [0x5590e5ea5206]: /usr/games/crawl-git-1df16c3386(+0x7f6c63) [0x5590e62bec63]: /usr/games/crawl-git-1df16c3386(+0x608bcf) [0x5590e60d0bcf]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0xdbfc) [0x7f8a22e43bfc]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0x18ac5) [0x7f8a22e4eac5]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0xe19d) [0x7f8a22e4419d]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd483) [0x7f8a22e43483]: /lib/x86_64-linux-gnu/liblua5.1.so.0(+0xe341) [0x7f8a22e44341]: /lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x5c) [0x7f8a22e3fe8c]: /usr/games/crawl-git-1df16c3386(_ZN4CLua6callfnEPKcii+0x100) [0x5590e5e88d20]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-1df16c3386(+0x9caa87) [0x5590e6492a87]: /usr/games/crawl-git-1df16c3386(+0x9cb4b5) [0x5590e64934b5]: /usr/games/crawl-git-1df16c3386(main+0x1a5) [0x5590e5dfdfd5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f8a226d90b3]: /usr/games/crawl-git-1df16c3386(_start+0x2e) [0x5590e5dfeaee]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-1df16c3386/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-1df16c3386/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-1df16c3386/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 2 Level id: Elf:2 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 16 Level vaults: elven_hall_of_blades_hangedman_alternative [nicolae_blade_entry_splitting_headache] layout_geoelf_octagon serial_shops nicolae_shop_waterfront nicolae_shop_behind_doors nicolae_shop_competitors_out_of_business nicolae_shop_behind_doors nicolae_shop_crystal lemuel_flame_loot_1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The fireball engulfs the acid blob!! You kill the acid blob! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. DEBUFFED: true An azure jelly comes into view. The acid blob sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. DEBUFFED: true Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the slime creature!! The slime creature is almost dead. The fireball engulfs the acid blob!! The acid blob is almost dead. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is moderately wounded. DEBUFFED: true Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the acid blob! You kill the acid blob! Vehumet accepts your kill. The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! The azure jelly is severely wounded. DEBUFFED: true Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - azure jelly Aim: an azure jelly (severely wounded) The fireball explodes! The fireball engulfs the azure jelly!! The azure jelly is burned terribly! You kill the azure jelly! Vehumet accepts your kill. You feel your power returning. DEBUFFED: true There is a stone staircase leading up here. DEBUFFED: true You start resting. The Royal Jelly comes into view. DEBUFFED: true You are no longer corroded. You climb upwards. There is a stone staircase leading down here. DEBUFFED: marked You start resting. The sentinel's mark upon you fades away. You start resting. HP restored. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Royal Jelly An acid blob and 3 slime creatures come into view. There is a stone staircase leading up here. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the slime creature!! The slime creature is heavily wounded. The fireball engulfs the acid blob!!! The acid blob is moderately wounded. The fireball engulfs the slime creature!! The slime creature is heavily wounded. The fireball engulfs the slime creature! The slime creature is moderately wounded. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the slime creature! The slime creature is severely wounded. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the slime creature! The slime creature is heavily wounded. The fireball engulfs the slime creature!! The slime creature is severely wounded. The fireball engulfs the acid blob!! The acid blob is almost dead. The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the acid blob!! You kill the acid blob! Vehumet accepts your kill. You feel your power returning. You have finished your manual of Fighting and toss it away. The fireball engulfs the slime creature!! The slime creature is almost dead. The fireball engulfs the slime creature! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (almost dead) The sticky flame hits the slime creature! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. You start resting. A glowing orange brain comes into view. Casting: Sticky Flame (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the glowing orange brain!! The glowing orange brain is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the glowing orange brain!! The glowing orange brain is almost dead. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the glowing orange brain!!! You kill the glowing orange brain! Vehumet accepts your kill. You feel your power returning. A slime creature comes into view. An acid blob comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the slime creature!! The slime creature is heavily wounded. The fireball engulfs the acid blob!!! The acid blob is moderately wounded. The acid blob quivers. The acid blob spits acid at you. The splash of acid misses you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the slime creature!! The slime creature is almost dead. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the slime creature!! The slime creature is heavily wounded. The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the acid blob! The acid blob is severely wounded. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the Royal Jelly! The Royal Jelly is lightly wounded. The fireball engulfs the acid blob!! The acid blob is almost dead. The fireball engulfs the acid blob!! You kill the acid blob! Vehumet accepts your kill. A death ooze comes into view. An acid blob comes into view. A death ooze comes into view. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Level annotation: Royal Jelly There is a stone staircase leading up here. A shining eye comes into view. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the shining eye!!! The shining eye is almost dead. The shining eye turns its gaze towards you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the shining eye! You kill the shining eye! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up here. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the death ooze!!! The death ooze is almost destroyed. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death ooze Aim: a death ooze (severely damaged) The fireball explodes! The fireball engulfs the death ooze!!! You destroy the death ooze! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 16! A slime creature comes into view. The slime creature moves out of view. An acid blob comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the acid blob!!! The acid blob is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the acid blob!! The acid blob is severely wounded. The acid blob spits acid at you. The splash of acid hits you. The acid corrodes you! You are splashed with acid! DEBUFFED: true Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the death ooze!! The death ooze is heavily damaged. The fireball engulfs the acid blob!! You kill the acid blob! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the slime creature! The slime creature is moderately wounded. The fireball engulfs the slime creature!!! The slime creature is severely wounded. The fireball engulfs the death ooze!! You destroy the death ooze! That felt strangely unrewarding. A slime creature comes into view. DEBUFFED: true Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. A slime creature comes into view. DEBUFFED: true Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the slime creature!!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the slime creature!! The slime creature is heavily wounded. The slime creature quivers. DEBUFFED: true Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the slime creature!!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is moderately wounded. DEBUFFED: true Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! The azure jelly is severely wounded. A slime creature comes into view. DEBUFFED: true You climb upwards. There is a stone staircase leading down here. DEBUFFED: true You start resting. You are no longer corroded. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Royal Jelly The acid blob quivers. The acid blob spits acid at you. The splash of acid hits you but does no damage. You are splashed with acid! There is a stone staircase leading up here. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the acid blob!! The acid blob is moderately wounded. The acid blob spits acid at you. The splash of acid hits you. You are splashed with acid! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the acid blob!! The acid blob is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid blob Aim: an acid blob (heavily wounded) The fireball explodes! The fireball engulfs the acid blob!!! The acid blob is severely wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid blob Aim: an acid blob (severely wounded) The fireball explodes! The fireball engulfs the acid blob!! You kill the acid blob! Vehumet accepts your kill. You feel your power returning. You start resting. An azure jelly is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! The azure jelly is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - azure jelly Aim: an azure jelly (heavily wounded) The fireball explodes! The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! You kill the azure jelly! That felt strangely unrewarding. You start resting. Magic restored. You start resting. HP restored. You have identified the last magical staff. Found a stone staircase leading up. A slime creature comes into view. The slime creature quivers. An eye of draining comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the eye of draining! The eye of draining is moderately wounded. The eye of draining turns its gaze towards you. The fireball engulfs the slime creature! The slime creature is lightly wounded. The fireball engulfs the slime creature!! The slime creature is moderately wounded. The fireball engulfs the slime creature!! The slime creature is almost dead. The fireball engulfs the slime creature!! The slime creature is heavily wounded. A slime creature comes into view. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the eye of draining! The eye of draining is severely wounded. The fireball engulfs the slime creature!!! The slime creature is almost dead. The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. The fireball engulfs the slime creature!! The slime creature is heavily wounded. The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. The eye of draining gazes at you. You feel your power leaking away. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the eye of draining! You kill the eye of draining! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the slime creature!! The slime creature is severely wounded. A slime creature comes into view. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the slime creature!!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the slime creature!! The slime creature is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (heavily wounded) The sticky flame hits the slime creature! The slime creature is severely wounded. The slime creature is covered in liquid flames! The slime creature burns! The slime creature misses you. The slime creature burns! The slime creature completely misses you. The slime creature burns! There is a stone staircase leading up here. The slime creature burns! The slime creature hits you! You climb upwards. There is a stone staircase leading down here. Casting: Sticky Flame (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. You start resting. HP restored. You start resting. Magic restored. You climb downwards. Level annotation: Royal Jelly There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading up here. The Royal Jelly is nearby! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the Royal Jelly! The Royal Jelly is lightly wounded. The Royal Jelly shudders. The Royal Jelly spits out another jelly. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is moderately wounded. The fireball engulfs the Royal Jelly! The Royal Jelly is lightly wounded. The fireball engulfs the Royal Jelly! The Royal Jelly is lightly wounded. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is severely wounded. The Royal Jelly shudders vigorously. The Royal Jelly spits out two more jellies. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! You kill the azure jelly! That felt strangely unrewarding. The fireball engulfs the death ooze!! The death ooze is severely damaged. The fireball engulfs the acid blob! The acid blob is lightly wounded. The fireball engulfs the Royal Jelly!! The Royal Jelly is moderately wounded. The fireball engulfs the death ooze!! You destroy the death ooze! That felt strangely unrewarding. The fireball engulfs the acid blob!!! The acid blob is heavily wounded. The fireball engulfs the Royal Jelly!! The Royal Jelly is moderately wounded. The fireball engulfs the Royal Jelly!! The Royal Jelly is heavily wounded. The fireball engulfs the acid blob! The acid blob is severely wounded. The Royal Jelly shudders alarmingly. The Royal Jelly spits out seven more jellies. Casting: Ignition (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the death ooze!! The death ooze is heavily damaged. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is moderately wounded. The fireball engulfs the acid blob!! The acid blob is almost dead. The fireball engulfs the acid blob!! The acid blob is moderately wounded. The fireball engulfs the Royal Jelly! The Royal Jelly is heavily wounded. The fireball engulfs the acid blob!! The acid blob is moderately wounded. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is heavily wounded. The fireball engulfs the acid blob!! The acid blob is moderately wounded. The fireball engulfs the acid blob!! The acid blob is moderately wounded. The fireball engulfs the Royal Jelly! The Royal Jelly is heavily wounded. The fireball engulfs the acid blob!! The acid blob is heavily wounded. The fireball engulfs the acid blob!!! You kill the acid blob! That felt strangely unrewarding. The fireball engulfs the acid blob!! The acid blob is heavily wounded. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the Royal Jelly!! The Royal Jelly is severely wounded. The fireball engulfs the acid blob!! The acid blob is heavily wounded. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the death ooze!! You destroy the death ooze! That felt strangely unrewarding. The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! The azure jelly is almost dead. The fireball engulfs the Royal Jelly! The Royal Jelly is severely wounded. The fireball engulfs the acid blob!! The acid blob is almost dead. The fireball engulfs the acid blob!!! The acid blob is heavily wounded. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is severely wounded. The fireball engulfs the acid blob! You kill the acid blob! That felt strangely unrewarding. The fireball engulfs the acid blob!! The acid blob is almost dead. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! You kill the azure jelly! That felt strangely unrewarding. The fireball engulfs the acid blob!! You kill the acid blob! That felt strangely unrewarding. The fireball engulfs the Royal Jelly!! The Royal Jelly is severely wounded. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the Royal Jelly!! The Royal Jelly is almost dead. The fireball engulfs the acid blob!! You kill the acid blob! That felt strangely unrewarding. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is almost dead. The fireball engulfs the Royal Jelly!! The Royal Jelly is almost dead. The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! You kill the azure jelly! That felt strangely unrewarding. The fireball engulfs the Royal Jelly!! You kill the Royal Jelly! Vehumet accepts your kill. You feel your power returning. You feel a strange vibration for a moment. With an infernal noise, the power ruling this place vanishes! The fireball engulfs the acid blob!!! You kill the acid blob! That felt strangely unrewarding. The dying Royal Jelly spits out eleven more jellies. Casting: Ignition (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The air bursts into flame! The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is moderately wounded. The fireball engulfs the death ooze!! The death ooze is heavily damaged. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is moderately wounded. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is moderately wounded. The fireball engulfs the acid blob!! The acid blob is moderately wounded. The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! The azure jelly is heavily wounded. The fireball engulfs the acid blob! The acid blob is lightly wounded. The fireball engulfs the acid blob! The acid blob is lightly wounded. The fireball engulfs the acid blob!! The acid blob is moderately wounded. The fireball engulfs the acid blob!! The acid blob is moderately wounded. The fireball engulfs the death ooze!! The death ooze is heavily damaged. The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! The azure jelly is almost dead. The fireball engulfs the acid blob!! The acid blob is heavily wounded. The fireball engulfs the acid blob! The acid blob is moderately wounded. The fireball engulfs the death ooze!! You destroy the death ooze! That felt strangely unrewarding. The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! The azure jelly is almost dead. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! You kill the azure jelly! That felt strangely unrewarding. The fireball engulfs the acid blob!!! You kill the acid blob! That felt strangely unrewarding. The fireball engulfs the acid blob!! The acid blob is heavily wounded. The fireball engulfs the acid blob!! The acid blob is heavily wounded. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the acid blob!! The acid blob is moderately wounded. The fireball engulfs the acid blob!! The acid blob is severely wounded. The fireball engulfs the death ooze! The death ooze is severely damaged. The fireball engulfs the acid blob!! You kill the acid blob! That felt strangely unrewarding. The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! The azure jelly is severely wounded. The fireball engulfs the acid blob! The acid blob is severely wounded. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is heavily wounded. The fireball engulfs the death ooze!! You destroy the death ooze! That felt strangely unrewarding. The fireball engulfs the azure jelly!!! The azure jelly is burned terribly! You kill the azure jelly! That felt strangely unrewarding. The fireball engulfs the acid blob! The acid blob is severely wounded. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! The azure jelly is almost dead. The fireball engulfs the acid blob!! The acid blob is heavily wounded. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! You kill the azure jelly! That felt strangely unrewarding. The fireball engulfs the acid blob!! The acid blob is almost dead. The fireball engulfs the acid blob!! You kill the acid blob! That felt strangely unrewarding. The fireball engulfs the acid blob!! The acid blob is almost dead. The fireball engulfs the azure jelly!! The azure jelly is burned terribly! You kill the azure jelly! That felt strangely unrewarding. The fireball engulfs the acid blob!! You kill the acid blob! That felt strangely unrewarding. Casting: Ignition (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the acid blob!! You kill the acid blob! That felt strangely unrewarding. Magic restored. You now have 949 gold pieces (gained 11). w - a staff of death Read [12 scrolls of identify 0] to identify [staff of death 10.42]? Suggest: read [12 scrolls of identify 0] to identify [staff of death 10.42] Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) You drop a staff of death. You pick up the slimy rune and feel its power. 3 runes! That's enough to enter the realm of Zot. Press } to see all the runes you have collected. w - a runed scale mail Read [12 scrolls of identify 0] to identify [runed scale mail 90]? Suggest: read [12 scrolls of identify 0] to identify [runed scale mail 90] Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) You drop a runed scale mail. You now have enough gold to buy a scroll of acquirement on Vaults:3. You can access your shopping list by pressing '$'. You now have 996 gold pieces (gained 47). You see here a battleaxe. You pick up a Fen Folio and begin reading... You add the spells Summon Forest, Eringya's Noxious Bog, Hydra Form and Summon Hydra to your library. Okay, then. w - an embroidered scarf Read [12 scrolls of identify 0] to identify [embroidered scarf 0]? Suggest: read [12 scrolls of identify 0] to identify [embroidered scarf 0] You start removing your armour. You continue taking off your scarf of repulsion. x4 You finish taking off your scarf of repulsion. The haze of the repulsion field disappears. You start putting on your armour. You continue putting on your embroidered scarf. x5 You finish putting on your scarf of invisibility. You become transparent for a moment. Okay, then. Okay, then. You start removing your armour. You continue taking off your scarf of invisibility. x4 You finish taking off your scarf of invisibility. You start putting on your armour. You continue putting on your scarf of repulsion. x5 You finish putting on your scarf of repulsion. You are surrounded by a repulsion field. Equip [scarf of invisibility 20] instead of [scarf of repulsion 0]? Suggest: equip [scarf of invisibility 20] instead of [scarf of repulsion 0] [Hit ESC to exit interpreter.] > say(you.item("h")) [scarf of repulsion 0] > say(you.item("h").ego()) repulsion > say(props_of(you.item("h"))) {inventory,repulsion,armour,branded,armor,ego,cloak} > R - 5 potions of haste (gained 1) y - a blackened wooden ring Read [12 scrolls of identify 0] to identify [blackened wooden ring 0]? Suggest: read [12 scrolls of identify 0] to identify [blackened wooden ring 0] You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or j - the ring "Adis" {rF++ Int+6 SInv} > or A - the ring of Ynoavat {rF- rN++ MP+9 EV+4 Slay+6} You remove the ring "Adis" {rF++ Int+6 SInv}. You feel stupid. You feel more attuned to fire. y - a ring of fire (left hand) Equip [ring "Adis" {rF++ Int+6 SInv} 100] instead of [ring of fire 0]? You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or y - a ring of fire > or A - the ring of Ynoavat {rF- rN++ MP+9 EV+4 Slay+6} You remove your ring of fire. You feel clever. j - the ring "Adis" (left hand) {rF++ Int+6 SInv} Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of fire. u - 7 scrolls of enchant armour (gained 1) You now have 1022 gold pieces (gained 26). y - a glowing great sword Drop [+3 buckler 60]? Suggest: drop [+3 buckler 60] Read [12 scrolls of identify 0] to identify [glowing great sword -41.47]? Suggest: read [12 scrolls of identify 0] to identify [glowing great sword -41.47] Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop a glowing great sword. You see here a wand of polymorph (7). y - a runed dagger Read [12 scrolls of identify 0] to identify [runed dagger 16]? Suggest: read [12 scrolls of identify 0] to identify [runed dagger 16] Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop a runed dagger. You now have 1076 gold pieces (gained 54). y - a scroll of acquirement You begin reading the scroll. You continue reading the scroll. Something appears at your feet! Okay, then. You now have enough gold to buy a Necronomicon on Elf:2. You can access your shopping list by pressing '$'. You now have 2089 gold pieces (gained 1013). You now have 2119 gold pieces (gained 30). y - a crystal halberd Read [12 scrolls of identify 0] to identify [crystal halberd -59.13]? You begin reading the scroll. You continue reading the scroll. As you read the scroll of identify, it crumbles to dust. y - the +10 halberd "Fenlul" {flame, rC+} You drop the +10 halberd "Fenlul" {flame, rC+}. You now have 2137 gold pieces (gained 18). y - a shiny brass ring Read [11 scrolls of identify 0] to identify [shiny brass ring 0]? Suggest: read [11 scrolls of identify 0] to identify [shiny brass ring 0] You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or j - the ring "Adis" {rF++ Int+6 SInv} > or A - the ring of Ynoavat {rF- rN++ MP+9 EV+4 Slay+6} You remove the ring "Adis" {rF++ Int+6 SInv}. You feel stupid. You feel agile. y - a +6 ring of dexterity (left hand) Equip [ring "Adis" {rF++ Int+6 SInv} 100] instead of [+6 ring of dexterity 60]? You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or y - a +6 ring of dexterity > or A - the ring of Ynoavat {rF- rN++ MP+9 EV+4 Slay+6} You remove your +6 ring of dexterity. You feel clumsy. You feel clever. j - the ring "Adis" (left hand) {rF++ Int+6 SInv} Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop a +6 ring of dexterity. You now have 2166 gold pieces (gained 29). You now have 2192 gold pieces (gained 26). y - a glowing long sword Read [11 scrolls of identify 0] to identify [glowing long sword 13.50]? Suggest: read [11 scrolls of identify 0] to identify [glowing long sword 13.50] Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop a glowing long sword. c - 19 scrolls of teleportation (gained 1) i - 12 scrolls of identify (gained 1) Y - 359 sling bullets (gained 8) y - a runed ring mail Read [12 scrolls of identify 0] to identify [runed ring mail 75]? Suggest: read [12 scrolls of identify 0] to identify [runed ring mail 75] You start removing your armour. You continue taking off your +5 ring mail of cold resistance. x4 You finish taking off your +5 ring mail of cold resistance. You feel less resistant to cold. You start putting on your armour. You continue putting on your runed ring mail. x5 You finish putting on your +1 ring mail of magic resistance. You feel resistant to hostile enchantments. Equip [+5 ring mail of cold resistance 135] instead of [+1 ring mail of magic resistance 95]? You start removing your armour. You continue taking off your +1 ring mail of magic resistance. x4 You finish taking off your +1 ring mail of magic resistance. You feel less resistant to hostile enchantments. You start putting on your armour. You continue putting on your +5 ring mail of cold resistance. x5 You finish putting on your +5 ring mail of cold resistance. You feel resistant to cold. Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop a +1 ring mail of magic resistance. You now have 2208 gold pieces (gained 16). You pick up the Almanac of Doomed Curses and begin reading... You add the spells Fulminant Prism, Metabolic Englaciation and Summon Mana Viper to your library. Okay, then. y - the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} Equip [+2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} 30] instead of [scarf of repulsion 0]? Suggest: equip [+2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} 30] instead of [scarf of repulsion 0] Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1}. y - a runed robe Read [12 scrolls of identify 0] to identify [runed robe 30]? Suggest: read [12 scrolls of identify 0] to identify [runed robe 30] You drop a runed robe. You now have 2240 gold pieces (gained 32). y - a smoking bronze ring Read [12 scrolls of identify 0] to identify [smoking bronze ring 0]? Suggest: read [12 scrolls of identify 0] to identify [smoking bronze ring 0] You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or j - the ring "Adis" {rF++ Int+6 SInv} > or A - the ring of Ynoavat {rF- rN++ MP+9 EV+4 Slay+6} You remove the ring "Adis" {rF++ Int+6 SInv}. You feel stupid. You feel agile. You feel stronger. y - the ring "Wite" (left hand) {+Blink Str+3 Dex+6} You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or y - the ring "Wite" {+Blink Str+3 Dex+6} > or A - the ring of Ynoavat {rF- rN++ MP+9 EV+4 Slay+6} You remove the ring "Wite" {+Blink Str+3 Dex+6}. You feel clumsy. You feel clever. j - the ring "Adis" (left hand) {rF++ Int+6 SInv} Equip [ring "Wite" {+Blink Str+3 Dex+6} 110] instead of [ring "Adis" {rF++ Int+6 SInv} 100]? Suggest: equip [ring "Wite" {+Blink Str+3 Dex+6} 110] instead of [ring "Adis" {rF++ Int+6 SInv} 100] Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop the ring "Wite" {+Blink Str+3 Dex+6}. You see here 8 curare-tipped darts. You now have 2298 gold pieces (gained 58). You see here a condenser vane (2/2). You see here a wand of paralysis (12). You see here a staff of fire. z - 2 scrolls of torment (gained 1) You see here a staff of fire. You see here a wand of paralysis (12). i - 13 scrolls of identify (gained 1) You see here a staff of cold. You see here a ring mail. You now have 2353 gold pieces (gained 55). You now have 2391 gold pieces (gained 38). u - 8 scrolls of enchant armour (gained 1) You see here a ring mail. You see here a scroll of brand weapon. Key pressed, stopping explore. There is a stone staircase leading up, spattered with blood here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Save game and exit? Assist reloaded Welcome back, vortex the Deep Elf Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Search for what [? for help]? scales Search for what [Enter for "scales", or ? for help]? scale Search for what [Enter for "scale", or ? for help]? dragon There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Lair, spattered with blood here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Slime Pits here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here 24 stones. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You see here a flail. You see here a cursed +0 dagger. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 falchion; a +2 kite shield; a +0 ring mail There is a staircase to the Orcish Mines here. You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here an arrow. You see here a +0 dire flail. Things that are here: a +0 war axe; 5 bolts; a +0 arbalest Items here: ( )))). Things that are here: a +0 chain mail; a +1 scimitar of holy wrath Items here: (( )) [. There is a staircase to the Elven Halls here. You climb downwards. Welcome back to the Elven Halls! There is a staircase back to the Mines here. You see here a +2 plate armour of poison resistance. You see here a +1 short sword of draining. Things that are here: a +0 ring mail; a +2 long sword of draining You see here 25 bolts. You see here a +0 morningstar. You see here 14 stones. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 runed translucent doors There is a stone staircase leading up here. There is an abandoned shop here. There is an entrance to Yjiashia's Book Shop here. You pick up a Necronomicon and begin reading... You add the spells Haunt, Borgnjor's Revivification, Death's Door, Infestation and Necromutation to your library. Thank you for shopping at Yjiashia's Book Shop! This spell is impossible to cast! Memorise Necromutation, consuming 8 spell levels and leaving 1? You start memorising the spell. You continue memorising. x8 You finish memorising. Spell assigned to 'n'. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-667-g92642533e4 0.26-a0-668-gd58323b419 0.26-a0-672-g1df16c3386 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MEMORISE_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [vortex] Species: Deep Elf Job: Fire Elementalist HP: 148/148; mods: 0/0 MP: 55/55; mod: 0 Stats: 18 (18) 40 (40) 16 (16) Position: (60, 59), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: shop Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 20 | 18 | 16998 | 1725/2121 Short Blades | X | 0 | 0 | 4 | 500 | 0/250 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/29 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 8 | 1800 | 0/450 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 10 | 16 | 6340 | 542/884 Stealth | X | 0 | 0 | 3 | 249 | 71/119 Shields | X | 0 | 0 | 4 | 707 | 0/353 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 10 | 18 | 6557 | 136/892 Conjurations | X | 1 | 10 | 16 | 6991 | 96/1051 Hexes | | 0 | 0 | 0 | 0 | 0/29 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 1 | 10 | 0 | 0 | 0/35 Translocations | X | 1 | 10 | 12 | 4207 | 676/715 Transmutations | X | 1 | 10 | 11 | 3117 | 216/630 Fire Magic | X | 1 | 10 | 16 | 7493 | 598/1051 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 10 | 12 | 4214 | 683/715 Poison Magic | X | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 7 | 1177 | 0/336 Spell bugs: Durations: Attributes: #12: 6721 #13: 6096 #23: 55102 #24: 1602957014 #27: 817215 #49: 6008 #59: 1 Mutations: blurry vision: 1 Inventory bugs: Equipment: eq slot #0, inv slot #28: +10 dagger "Eviscerator" {freeze, +Blink rElec rN++ Dex+4} eq slot #1, inv slot #7: scarf of repulsion eq slot #2, inv slot #3: +1 helmet of Azxanwa {MR+++ Str+4 Int+3 Dex-3} eq slot #3, inv slot #45: +2 pair of gloves of strength eq slot #4, inv slot #39: +2 pair of boots eq slot #5, inv slot #30: +3 buckler eq slot #6, inv slot #36: +5 ring mail of cold resistance eq slot #7, inv slot #9: ring "Adis" {rF++ Int+6 SInv} eq slot #8, inv slot #26: ring of Ynoavat {rF- rN++ MP+9 EV+4 Slay+6} eq slot #9, inv slot #6: amulet "Mousaomn" {Acrobat Str+6} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .##.######.####!####'.....# #.#'#..# ##.#.[...#[####### ##')...# ##[.....'## #......# #...>...# .......# ##.......## #......# #(........# #'#.<..# ##..∩.∩..## .####..#####<......# ## ####...#'.∩.@.## # #.....[#.....# #......####### #.......## ######.......# .....'.......# ########...### # ##### # clua stack: [C], function mem_spells, line -1 vortex.rc"], function automemorise, line 172 vortex.rc"], function (null), line 55 dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe ice_cave_hard: false slime_fixup_done: true aquarium_serial_pool_size: 1 fix_slime_vaults: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (57, 13): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (61, 9): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (61, 17): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (65, 13): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>