Dungeon Crawl Stone Soup version 0.26.0-16-gc1dbca0489 (webtiles) character file. Game seed: 11140865113826720956 1 vvl the Insei (level 1, -2/15 HPs) Began as a Merfolk Transmuter on Jan 20, 2021. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (20 turns). vvl the Insei (Merfolk Transmuter) Turns: 20, Time: 00:00:44 Health: -2/15 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 2/3 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: appendages A: change form in water, swift swim, stealthy swim, horns 2 a: End Transformation You were on level 1 of the Dungeon. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.1 Fighting + Level 2.7 Dodging + Level 3.3 Unarmed Combat + Level 2.0 Spellcasting + Level 0.0 Necromancy + Level 2.7 Transmutations + Level 0.1 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut 14% 9% 1 Your spell library contained the following spells: Spells Type Power Failure Level Wereblood Tmut 7% 14% 2 Spider Form Tmut/Pois 2% 43% 3 Ice Form Ice/Tmut 4% 83% 4 Blade Hands Tmut 3% 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You have a pair of horns on your head. Message History You closely miss the goblin. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You die... #######.# ###....... #.......# #.......## #........# #####........# .....?.).### ....#........## .. #...#$$@..# ...#..#..#...#g....# .#.. ..#..#..#........ ..#..#.#.#..#.....#..# ...#.#.#.#.#...#..# .# ..#.#.#.#..##..... . . #.#...#.##....... ...(#.....#.......#.. #...<...######.# You could see a goblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vvl the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 20 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, minmay_domino_4 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Beastly Appendage || 1 Dodge: Dodged || 2