Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12642407279729449381 27 w4ck4d00 the Conjurer (level 2, 16/16 HPs) Began as a Deep Elf Conjurer on May 8, 2024. Was a Follower of Fedhas. Quit the game on level 2 of the Dungeon. The game lasted 00:05:58 (1381 turns). w4ck4d00 the Conjurer (Deep Elf Conjurer) Turns: 1381, Time: 00:05:59 Health: 16/16 AC: 2 Str: 2 XL: 2 Next: 93% Magic: 8/8 EV: 12 Int: 22 God: Fedhas [*.....] Gold: 72 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . c - +0 whip (elec) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of the acrobat Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: antennae 1, thin skeletal structure 1, cold resistance 1, weak 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Fedhas. Fedhas was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) d - a +0 leather armour Jewellery e - an amulet of the acrobat (around neck) Potions b - a potion of magic f - a potion of curing {unknown} g - a potion of degeneration {unknown} Skills: * Level 0.4 Fighting * Level 0.4 Armour * Level 2.6 Dodging - Level 3.0 Stealth * Level 3.5 Spellcasting * Level 4.5 Conjurations + Level 0.1 Translocations + Level 0.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your flesh is cold resistant. (rC+) You are weak. (Str -2) Message History Your memory of Searing Ray unravels. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. f - a viscous amethyst potion You see here a +0 dagger. There is a fountain of clear blue water here. There is a stone staircase leading down here. Done exploring. You see here a +0 dagger. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. Found 8 stones. g - a dark potion h - 2 murky golden potions Found a stone staircase leading down. There is a stone staircase leading down here. You now have 72 gold pieces (gained 10). An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm! You kill the endoplasm! Fedhas accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. It was a potion of mutation. You feel extremely strange. You feel resistant to poisons. You feel vulnerable to cold. You feel extremely strange. You no longer feel vulnerable to cold. You feel less resistant to poisons. Your bones become slightly less dense. You feel resistant to cold. You feel weaker. A pair of antennae grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######........# ........######.# ........# #.# #######.# #.# ##.# #.# #..# ##.## #.## #...# ####.######.######...# .......@.........#...### #####..####.###......... ..... #.........>... ...##.# #.###......... .. .. ..####.#....## . .#. .......#....# ..# ........^...# .. ...........#.# ..........# There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 4 endoplasms 3 goblins (D:1) 2 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | w4ck4d00 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 209 | D:1 | Learned a level 2 spell: Searing Ray 524 | D:1 | Found a faded altar of an unknown god. 539 | D:1 | Prayed at the altar of an unknown god. 539 | D:1 | Became a worshipper of Fedhas Madash 539 | D:1 | Reached * piety under Fedhas 995 | D:1 | Learned a level 2 spell: Searing Ray 1379 | D:2 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 1379 | D:2 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 1380 | D:2 | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 1380 | D:2 | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 1380 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 1380 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 1380 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1380 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1381 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_loops_ring, minmay_misc_feat_ornament Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.4 Armour | | 0.4 Dodging | | 2.6 Spellcasting | | 3.5 Conjurations | | 4.5 Translocations | | 0.1 Alchemy | | 0.3 Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 10 Use: Scroll || 4 Potion || 2