Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8514870762067467940 (custom seed) 19 w4ck4d00 the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on June 17, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:53 (599 turns). w4ck4d00 the Conjurer (Deep Elf Conjurer) Turns: 599, Time: 00:03:54 Health: 15/15 AC: 4 Str: 4 XL: 2 Next: 55% Magic: 8/8 EV: 12 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: iridescent scales 1, inability to drink after injury 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection Scrolls c - a scroll of revelation {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic f - 2 potions of cancellation {unknown} g - a potion of degeneration {unknown} h - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You occasionally lose the ability to drink potions when taking damage. Message History The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Found a bubbling brown potion. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You start resting. Magic restored. Found 4 gold pieces. g - a bubbling brown potion h - a sedimented grey potion You now have 15 gold pieces (gained 11). Things that are here: a +0 club; a goblin corpse i - a fuming white potion It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You occasionally lose the ability to drink potions when taking damage. Sorry, you're not good enough to have a special ability. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .# ####.# # .$# ...... .# .. ...... .# . ......####.### .............# ......"......# #..@....# ###.# #####.).....# ....# #...........# ##########.##.†......# .....................# ...........##.####.#.# ........##....# .#.# #######.##.##.# .# # ....# #.##.##.# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | w4ck4d00 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 174 | D:1 | Learned a level 2 spell: Searing Ray 308 | D:1 | Found Wesirokk's Distillery. 598 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 598 | D:1 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 599 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, nicolae_ecumenical_lake_church, serial_shops, shop_statue Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 1