Dungeon Crawl Stone Soup version 0.32-a0-975-g85d4e5bfdb (webtiles) character file. Game seed: 3223001968690977645 42 wally255 the Conjurer (level 3, -6/24 HPs) Began as a Demonspawn Conjurer on Apr 19, 2024. Mangled by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:35 (1985 turns). wally255 the Conjurer (Demonspawn Conjurer) Turns: 1985, Time: 00:05:35 Health: -6/24 AC: 2 Str: 13 XL: 3 Next: 33% Magic: 5/7 EV: 5 Int: 20 God: Gold: 17 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . g - +2 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: ignite blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons g - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery e - a +6 ring of strength (left hand) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} f - a scroll of immolation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 club and quivering 2 throwing nets. The gnoll hits you from afar with a +0 spear! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You struggle against the net. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +0 club! You die... #.#.. ####.#. ##...... .......# .....# #.).# #.g.############### +.@.'.............. #...############### #...# ###### ##### #..... #.#### #.# #.# #.# #.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 4 dart slugs (D:1) 2 endoplasms (D:1) A goblin (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 2 ball pythons 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wally255 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 449 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 449 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 1749 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1802 | D:1 | Learned a level 2 spell: Searing Ray 1985 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 22 Dagger || 6 Cast: Magic Dart || 49 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 27 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1983 | 1963 | 20 | 953 | 479 | 2 | 991.5 | Dungeon | 1983 | 1963 | 20 | 953 | 479 | 2 | 991.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1893 daAuts D:2: 90 daAuts