Dungeon Crawl Stone Soup version 0.32-a0-17-gb74e046682 (webtiles) character file. Game seed: 3292778963966736615 53 waq the Ducker (level 3, -4/30 HPs) Began as a Merfolk Monk on Jan 15, 2024. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:52 (1506 turns). waq the Ducker (Merfolk Monk) Turns: 1506, Time: 00:05:53 Health: -4/30 AC: 6 Str: 11 XL: 3 Next: 89% Magic: 3/3 EV: 12 Int: 9 God: Gold: 107 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . h - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Missiles i - 6 stones (quivered) Armour a - a +0 robe c - an orb of light e - a +0 leather armour h - a +0 ring mail (worn) k - a +0 pair of boots (worn) l - a +0 cloak Jewellery g - a ring of flight Scrolls b - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} f - a scroll of fog {unknown} j - a scroll of poison {unknown} Potions Q - a potion of ambrosia Skills: + Level 3.8 Fighting + Level 0.9 Armour + Level 4.7 Dodging + Level 3.8 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 69% 1 Slow Hex 0% N/A 69% 1 Blink Tloc 0% N/A 83% 2 Call Imp Summ 0% N/A 83% 2 Confusing Touch Hex 0% N/A 96% 3 Sigil of Binding Hex 0% N/A 96% 3 Vampiric Draining Necr 0% 2d6 96% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10501 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit Terence. Terence is moderately wounded. The bat closely misses you. Terence hits you with a +0 flail! You punch Terence! Terence is severely wounded. The bat hits you. Terence closely misses you. You hit Terence. Terence is severely wounded. The bat completely misses you. The bat hits you but does no damage. Terence closely misses you. You hit Terence. Your punch misses Terence. Terence is almost dead. The bat barely misses you. You barely miss Terence. Terence is almost dead. Terence closely misses you. The bat closely misses you. You closely miss Terence. Terence is almost dead. The bat hits you but does no damage. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is almost dead. The bat misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The bat misses you. You hit Terence but do no damage. Terence is almost dead. The bat barely misses you. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. The bat barely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Your punch misses Terence. Terence is almost dead. The bat barely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is almost dead. The bat hits you but does no damage. Terence hits you with a +0 flail. You die... Terence says, "Rest in peace." ....##PP.PP... #..@b..... .......P.P.... #.@....... ..............##......... ..................>...... ##..........#.#.......... #..........# #.......... #..........# #.##+###### ##.......... #.##.####### #........####+#'##........ #........##...........[... +........##............... #####'#####............... ..# #.# #............... ..###.# #####)##........ #...#.# #.##........ #+#.#'##### #.##........ ...)......# #.##........ You could see Terence and a bat. Vanquished Creatures 2 adders (D:2) A bat (D:1) 5 endoplasms 5 goblins 3 hobgoblins 2 kobolds A quokka (D:1) 4 ball pythons 8 frilled lizards 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waq the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 412 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 720 | D:1 | Increase (s)trength, (i)ntelligence, or (d)exterity? 720 | D:1 | Reached XP level 3. HP: 19/30 MP: 3/3 1271 | D:2 | Found a faded altar of an unknown god. 1490 | D:2 | Noticed Terence 1506 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, minmay_lizard_pond D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 123 Punch || 3 Tailslap || 1 Throw: Stone || 10 Stab: Sleeping || 3 Armour: Leather armour || 35 Robe || 2 Ring mail || 28 Dodge: Dodged || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1498 | 1414 | 84 | 0 | 1116 | 2 | 749.0 | Dungeon | 1498 | 1414 | 84 | 0 | 1116 | 2 | 749.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1091 daAuts D:2: 406 daAuts