Tutorial DCSS version 0.27.0-1-g7a089689b8 (webtiles) character file. weefers the Covered (Human Fighter) Turns: 171, Time: 00:03:35 Health: 18/18 AC: 2 Str: 16 XL: 1 Next: 22% Magic: 13/13 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn b - ring of magical power MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (left hand) Skills: + Level 3.0 Fighting + Level 3.0 Armour + Level 2.0 Unarmed Combat + Level 1.1 Spellcasting You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 0% 1d3 36% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 0% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (left hand) You start resting. HP restored. You start resting. Magic restored. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - training dummy Aim: a training dummy, quivering stones (lightly damaged, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The training dummy throws a stone. The stone barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - training dummy Aim: a training dummy, quivering stones (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is moderately damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - training dummy Aim: a training dummy, quivering stones (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - training dummy Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Your magical contamination has completely faded away. You start resting. Magic restored. A bat skeleton comes into view. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat skeleton Aim: a bat skeleton (100% to hit) Okay, then. ##.## ##### #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###.Z# #..≈≈≈###.@# #........### ########## You can see a bat skeleton. Vanquished Creatures A training dummy (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weefers the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got weefers's Catalogue of Introductory Spellcasting 13 | D:1 | Learned a level 1 spell: Magic Dart Illustrated notes Action || total -------------------------++------- Cast: Magic Dart || 6 Armor: Robe || 1 Dodge: Dodged || 13