Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 9192880728339606057 1 weregamer the Insei (level 1, 15/15 HPs) Began as a Merfolk Transmuter on Mar 29, 2022. Quit the game on level 1 of the Dungeon on Mar 30, 2022. The game lasted 00:03:31 (58 turns). weregamer the Insei (Merfolk Transmuter) Turns: 58, Time: 00:03:31 Health: 15/15 AC: 2 Str: 16 XL: 1 Next: 20% Magic: 2/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn b - +6 ring of strength MPRegen 0.08/turn (no ring) @: appendages A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (left hand) Skills: - Level 1.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat - Level 2.0 Spellcasting * Level 2.9 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 12% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, weregamer the Merfolk Transmuter. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found 24 stones and a granite ring. Found a staircase leading out of the dungeon. Okay, then. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Save game and exit? [Y]es or [N]o only, please. Save game and exit? Okay, then. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. Your magical contamination has completely faded away. Magic restored. b - a +6 ring of strength You feel stronger. b - a +6 ring of strength (left hand) You open the door. There is an open door here. An endoplasm comes into view. The endoplasm quivers. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. You hit the endoplasm. You kill the endoplasm! Okay, then. Welcome back, weregamer the Merfolk Transmuter. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #. #.##### #.....###### #..........# #..........# #.....@....# #.....######## +.....'....... #.....######## #.....######## #............. +............. #.####........ #............. There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | weregamer the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 58 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, minmay_misc_feat_hallway, st_stairs_1 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Beastly Appendage || 1