Dungeon Crawl Stone Soup version 0.32-a0-1315-gb82444e216 (webtiles) character file. Game seed: 376302363290488381 27 westonodom the Magician (level 3, -7/28 HPs) Began as a Djinni Conjurer on May 29, 2024. Mangled by a gnoll ... wielding a +0 flail (12 damage) ... on level 1 of the Dungeon. The game lasted 00:02:00 (451 turns). westonodom the Magician (Djinni Conjurer) Turns: 451, Time: 00:02:00 Health: -7/28 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 59 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - +0 quarterstaff rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of poison {unknown} e - a scroll of teleportation {unknown} Potions f - a potion of mutation {unknown} Skills: * Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes Level 0.0 Charms * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations Level 0.0 Transmutations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... # #.#[............##.#.....## . ... ###...#...##.†......# # #.. ..#.......†.....# # #### ....###.†......# #.........>....# ##### ...######...#.# ..... ?.# #####.# ##### #g# #...#.# #@# ###...#.# #.####.......# ##.. #............# .... ######.......# .... ###...#.# #### #...#.# ##.##.##... #.##.#.... ######## #.#..♣.... You could see a gnoll. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 5 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 5 bats (D:1) 6 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | westonodom the Djinni Conjurer began the quest for the Orb. 0 | D:1 | westonodom set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 168 | D:1 | Reached skill level 1 in Fighting 288 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 288 | D:1 | Learned a level 1 spell: Summon Small Mammal 451 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Quarterstaff || 12 Cast: Magic Dart || 58 Armour: Robe || 35 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 454 | 454 | 0 | 171 | 145 | 1 | 454.0 | Dungeon | 454 | 454 | 0 | 171 | 145 | 1 | 454.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 454 daAuts