Dungeon Crawl Stone Soup version 0.32-a0-1315-gb82444e216 (webtiles) character file. Game seed: 996858065554119483 679 westonodom the Magician (level 7, 0/54 HPs) Began as a Djinni Conjurer on May 29, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 5 of the Dungeon. The game lasted 00:09:43 (3772 turns). westonodom the Magician (Djinni Conjurer) Turns: 3772, Time: 00:09:43 Health: 0/54 AC: 2 Str: 6 XL: 7 Next: 92% Gold: 213 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +0 whip (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons d - a +0 whip of electrocution (weapon) (You took it off a kobold on level 2 of the Dungeon) Missiles h - 5 silver javelins Armour a - a +0 robe (worn) Magical Staves k - a staff of cold (You found it on level 3 of the Dungeon) Jewellery r - a ring of resist corrosion (You took it off a goblin on level 4 of the Dungeon) Scrolls b - 2 scrolls of amnesia {unknown} e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} i - 2 scrolls of noise {unknown} l - a scroll of poison {unknown} o - a scroll of enchant weapon {unknown} q - a scroll of vulnerability {unknown} Potions c - a potion of enlightenment {unknown} g - 3 potions of curing {unknown} j - a potion of heal wounds {unknown} m - a potion of haste {unknown} n - a potion of might {unknown} p - a potion of mutation {unknown} Skills: * Level 5.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.6 Spellcasting * Level 5.6 Conjurations * Level 5.6 Hexes Level 0.0 Charms * Level 5.6 Summonings * Level 5.6 Necromancy * Level 5.6 Translocations Level 0.0 Transmutations * Level 5.6 Fire Magic * Level 5.6 Ice Magic * Level 5.6 Air Magic * Level 5.6 Earth Magic * Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 10% 4 e - Apportation Tloc 62% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 62% N/A 1% 2 g - Sigil of Binding Hex 31% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Shops: D:5 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion attacks as it pursues you! The scorpion barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion stings you! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The scorpion misses you. The scorpion attacks as it pursues you! The scorpion barely misses you. The scorpion stings you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion! You kill the scorpion! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ..##..###...####....#......#. ..))..)..............#...<... ....................#....... ##..)...............###... #................#........ ##.#.............##.##.... # ##...g)..............#. ###.#.##............## ###@.#............#. #..#.##........... ##.#.##..........# .... .........## .... ..#......## .##. ##.....). .# ## #...#... ## ##.####. #. ## You could see a gnoll. Vanquished Creatures Grinder (D:3) 2 scorpions (D:5) A bombardier beetle (D:5) A hound (D:4) 2 orc priests A gnoll bouda (D:3) An iguana (D:4) An orc wizard (D:4) 11 gnolls 2 adders A white imp (D:5) 2 ufetubi (D:4) 3 dart slugs 3 ribbon worms 8 orcs 5 endoplasms 3 giant cockroaches 6 goblins 8 hobgoblins 7 jackals A quokka (D:1) 6 ball pythons 8 bats 4 frilled lizards 7 kobolds 4 rats 99 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms 4 creatures vanquished. Grand Total: 103 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | westonodom the Djinni Conjurer began the quest for the Orb. 0 | D:1 | westonodom set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 85 | D:1 | Reached skill level 1 in Fighting 273 | D:1 | Reached XP level 3. HP: 6/27 MP: 0/0 273 | D:1 | Learned a level 1 spell: Apportation 840 | D:2 | Reached XP level 4. HP: 24/33 MP: 0/0 1642 | D:3 | Reached XP level 5. HP: 37/40 MP: 0/0 1642 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1648 | D:3 | Found a faded altar of an unknown god. 1941 | D:3 | Noticed Grinder 1952 | D:3 | Killed Grinder 1953 | D:3 | Reached XP level 6. HP: 19/47 MP: 0/0 2219 | D:4 | Reached skill level 5 in Spellcasting 2219 | D:4 | Reached skill level 5 in Conjurations 2219 | D:4 | Reached skill level 5 in Hexes 2219 | D:4 | Reached skill level 5 in Summonings 2219 | D:4 | Reached skill level 5 in Necromancy 2219 | D:4 | Reached skill level 5 in Translocations 2219 | D:4 | Reached skill level 5 in Fire Magic 2219 | D:4 | Reached skill level 5 in Ice Magic 2219 | D:4 | Reached skill level 5 in Air Magic 2219 | D:4 | Reached skill level 5 in Earth Magic 2219 | D:4 | Reached skill level 5 in Alchemy 2276 | D:4 | Found a hazy altar of Hepliaklqana. 2319 | D:4 | Reached XP level 7. HP: 40/53 MP: 0/0 2319 | D:4 | Learned a level 3 spell: Sigil of Binding 2744 | D:4 | Reached skill level 5 in Fighting 3340 | D:5 | Entered Level 5 of the Dungeon 3727 | D:5 | Found Fonaunkid's Weapon Shoppe. 3772 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_a, minmay_tromino_v7 D:2: layout_basic D:3: layout_rooms, basic_ecumenical_altar, uniq_grinder D:4: layout_basic, mainiacjoe_overflow_concentric_impassable D:5: layout_cave_pools, lemuel_doored_altar, enter_ossuary_5, serial_shops, nicolae_shop_bloodbath_and_beyond, kennysheep_nub Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 4 5 | 5.6 Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Whip | | | 1 || 1 Cast: Magic Dart | 62 | 71 | 73 || 206 Searing Ray | 2 | 4 | 11 || 17 Fulminant Prism | | 1 | 3 || 4 Armour: Robe | 11 | 6 | 55 || 72 Dodge: Dodged | 14 | 8 | 50 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3779 | 3645 | 134 | 1080 | 1927 | 5 | 755.8 | Dungeon | 3779 | 3645 | 134 | 1080 | 1927 | 5 | 755.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1112 daAuts D:2: 1043 daAuts D:3: 869 daAuts D:1: 579 daAuts D:5: 176 daAuts