Dungeon Crawl Stone Soup version 0.32-a0-1315-gb82444e216 (webtiles) character file. Game seed: 10872629236530315615 8 westonodom the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on May 30, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:51 (288 turns). westonodom the Conjurer (Demonspawn Conjurer) Turns: 288, Time: 00:00:52 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 17 SH: 4 Dex: 11 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} e - a potion of experience {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. You now have 17 gold pieces (gained 3). A frilled lizard and a goblin come into view. The goblin shouts! There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. A hobgoblin comes into view. There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A frilled lizard comes into view. Your magical contamination has completely faded away. You miss the frilled lizard. The frilled lizard barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# +#.l. #.# ...). #.# ..... #.# .... #.######..# ###.#.......#### #...#.##........ #.#..@...~†~..# #######.#.#.#.~~~~~.# #....##.#.#.#.~~~~~... #.##.##.#.#.#.~~~~~.#. #.##......#>#.~~~~~.# ######.#####.###.#..~~...# .......# #....#........>## ######.###.#.†########### ######........# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 9 frilled lizards (D:1) A goblin (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | westonodom the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 288 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 288 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 288 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_basic, serial_shops, shop, minmay_lizard_pond Action || total ---------------------------++------- Melee: Unarmed || 17 Punch || 1 Cast: Magic Dart || 16 Armour: Robe || 6 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 288 | 288 | 0 | 89 | 115 | 1 | 288.0 | Dungeon | 288 | 288 | 0 | 89 | 115 | 1 | 288.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 288 daAuts