Dungeon Crawl Stone Soup version 0.32-a0-1317-g426ccd8811 (webtiles) character file. Game seed: 11336792794684522486 334 westonodom the Destroyer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on June 1, 2024. Slain by a water moccasin zombie (7 damage) ... in an ossuary. The game lasted 00:06:01 (3298 turns). westonodom the Destroyer (Deep Elf Conjurer) Turns: 3298, Time: 00:06:01 Health: 0/32 AC: 2 Str: 4 XL: 6 Next: 27% Magic: 11/14 EV: 11 Int: 25 God: Gold: 140 SH: 0 Dex: 13 Spells: 10/13 levels left rFire + . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ q - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 140 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) (You took it off a kobold on level 2 of the Dungeon) Missiles k - 2 poisoned darts Armour a - a +0 robe (worn) Magical Staves e - a staff of cold (You found it on level 1 of the Dungeon) Jewellery q - a ring of protection from fire (left hand) (You found it on level 3 of the Dungeon) Scrolls c - a scroll of revelation {unknown} h - 2 scrolls of noise {unknown} j - a scroll of teleportation {unknown} l - a scroll of amnesia {unknown} m - a scroll of fog {unknown} n - a scroll of poison {unknown} o - a scroll of identify {unknown} p - 3 scrolls of silence {unknown} Potions b - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of heal wounds {unknown} i - a potion of might {unknown} r - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting * Level 8.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 14% 2 Fulminant Prism Conj/Alch 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Maxwell's Portable Pile Tloc 5% 2d(5-15) 26% 3 Teleport Other Tloc 5% N/A 26% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Dispersal Tloc 2% N/A 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20791 Ossuary (1/1) Zot: 5910 Temple: D:4-7 Altars: Okawaru Message History The magic dart hits the orc zombie. You destroy the orc zombie! The magic dart hits the orc zombie. The magic dart hits the orc zombie! You destroy the orc zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. A gnoll zombie comes into view. The magic dart hits the gnoll zombie. The magic dart hits the gnoll zombie! The magic dart hits the gnoll zombie! You destroy the gnoll zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You open the gate. A water moccasin zombie comes into view. The water moccasin zombie moves out of view. There is an open gate here. You cannot cast spells when silenced! A gnoll zombie comes into view. The water moccasin zombie bites you. You closely miss the water moccasin zombie. The water moccasin zombie bites you! The water moccasin zombie bites you. x2 * * * LOW HITPOINT WARNING * * * The water moccasin zombie closely misses you. The water moccasin zombie closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie (100% to hit) The magic dart hits the water moccasin zombie. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged, 82% to hit) The searing ray hits the water moccasin zombie! (Press . to maintain the ray.) The water moccasin zombie bites you! You die... ###...ß....# ##.......# ##......# #......# ##.....# #...### #'''# #...### ##...Z@# #......# #.....Z# #.......# #...ß....# ....ß#ß...# .....ß....# ..........# ........## You could see a water moccasin zombie and a gnoll zombie. Vanquished Creatures A scorpion (D:4) 2 hounds A jelly (D:4) 2 orc wizards 4 adders 3 gnolls (D:3) 2 dart slugs (D:3) 5 orcs 6 ball pythons 5 bats 7 endoplasms 3 giant cockroaches A gnoll zombie (Ossuary) 3 goblins 5 hobgoblins 6 kobolds 4 quokkas 2 frilled lizards 3 orc zombies (Ossuary) 6 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | westonodom the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 119 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 818 | D:2 | Reached skill level 5 in Conjurations 853 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1438 | D:2 | Learned a level 2 spell: Searing Ray 1879 | D:3 | Reached XP level 4. HP: 22/24 MP: 0/12 2067 | D:3 | Reached skill level 6 in Conjurations 2171 | D:3 | Reached XP level 5. HP: 22/28 MP: 5/13 2640 | D:3 | Reached skill level 7 in Conjurations 3010 | D:4 | Reached XP level 6. HP: 21/32 MP: 6/14 3088 | D:4 | Found an iron altar of Okawaru. 3118 | D:4 | Reached skill level 8 in Conjurations 3204 | D:4 | Found a sand-covered staircase. 3209 | Ossuary | Entered an ossuary 3298 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, minmay_shallow_snake_nest D:2: layout_basic, st_stairs_4 D:3: wad_river_or_something, layout_basic, hangedman_decor_push, hangedman_abyss_or_decor_stabs D:4: layout_basic, okawaru_gym_becter, enter_ossuary_2 Ossuary: ossuary_hellmonk_silent_tomb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 8 | 8.0 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Punch | 1 | || 1 Dagger | | 16 || 16 Cast: Magic Dart | 72 | 74 || 146 Searing Ray | | 6 || 6 Armour: Robe | 14 | 33 || 47 Dodge: Dodged | 4 | 32 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3297 | 3131 | 166 | 750 | 1916 | 5 | 659.4 | Dungeon | 3208 | 3042 | 166 | 696 | 1902 | 4 | 802.0 | Ossuary | 88 | 88 | 0 | 54 | 14 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1196 daAuts D:2: 973 daAuts D:1: 815 daAuts D:4: 224 daAuts Ossuary: 88 daAuts