Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4506182210440858007 29 wextippler1 the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on Apr 18, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:02:10 (1479 turns). wextippler1 the Conjurer (Demonspawn Conjurer) Turns: 1479, Time: 00:02:10 Health: 26/26 AC: 5 Str: 7 XL: 3 Next: 1% Magic: 0/6 EV: 12 Int: 21 God: Gold: 46 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . h - +2 dagger (venom) rCold + . . Faith . (no shield) rNeg . . . Spirit . e - +2 leather armour {rC+} rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn l - ring of poison resistance MPRegen 0.10/turn (no ring) @: very slightly contaminated A: foul stench 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons d - a +0 short sword h - a +2 dagger of venom (weapon) Missiles c - a throwing net Armour a - a +0 robe e - a +2 leather armour of cold resistance (worn) Jewellery l - a ring of poison resistance (left hand) Scrolls i - a scroll of enchant armour {unknown} j - 2 scrolls of fog {unknown} k - 2 scrolls of identify {unknown} Potions b - a potion of magic f - a potion of curing {unknown} g - 2 potions of mutation {unknown} Skills: + Level 1.0 Fighting - Level 0.3 Armour + Level 2.0 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Your movements are slightly less encumbered by armour. (ER -2) Message History The bat hits you but does no damage. The bat hits you but does no damage. The bat barely misses you. The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Magic restored. You see here a bat corpse. You see here a frilled lizard corpse. You open the door. There is an open door here. You open the door. A bat and a worm come into view. Found 2 gold pieces. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the bat. The bat is severely wounded. The magic dart hits the bat. You kill the bat! The magic dart hits the worm! The worm is heavily wounded. The magic dart hits the worm but does no damage. The worm is moderately wounded. The magic dart hits the worm. The worm is severely wounded. You are out of magic! You are out of magic! You are out of magic! You are out of magic! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...###.# #.......## ############........#### ..#...#................. ..#...#..#####.......# ..+...'.##...##.....## ..#...###.....##...## ..#...# ......#...# #.....# .$..w†'@..+ #.....# ......#...# #...### ..... #...# #...# #... #...# #...# ### #...# #...# #...# ....# #...# ....# #...# ....# You could see a worm. Vanquished Creatures A worm (D:2) 3 ball pythons 3 endoplasms 3 goblins (D:1) 4 hobgoblins A quokka (D:1) 4 bats A frilled lizard (D:2) 3 kobolds 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wextippler1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 467 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 467 | D:1 | Reached XP level 2. HP: 16/20 MP: 5/5 985 | D:2 | Learned a level 2 spell: Searing Ray 1324 | D:2 | Reached skill level 1 in Fighting 1329 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1329 | D:2 | Reached XP level 3. HP: 18/26 MP: 4/6 1479 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic D:2: kennysheep_six_static_rooms, layout_basic, minmay_misc_feat_columns, minmay_surrounded, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | 1 | 1.0 Armour | | 0.3 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Dagger || 42 Cast: Magic Dart || 11 Searing Ray || 1 Armor: Leather armour || 16 Dodge: Dodged || 30