Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5461458644819135026 387 wextippler1 the Conjurer (level 6, -11/39 HPs) Began as a Demonspawn Conjurer on Apr 28, 2023. Mangled by an ogre ... wielding a +0 giant club (31 damage) ... on level 4 of the Dungeon. The game lasted 00:07:35 (4395 turns). wextippler1 the Conjurer (Demonspawn Conjurer) Turns: 4395, Time: 00:07:36 Health: -11/39 AC: 3 Str: 7 XL: 6 Next: 49% Magic: 5/11 EV: 12 Int: 28 God: Gold: 152 SH: 0 Dex: 11 Spells: 5/12 levels left rFire . . . SeeInvis . j - +6 short sword of Deflation {speed, Int+4} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . i - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: big brain 1, demonic magic 2, demonic touch 1, frail 1, wild magic 1, MP-powered wands a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 152 gold pieces. Inventory: Hand Weapons j - the +6 short sword of Deflation (weapon) {speed, Int+4} (You found it on level 3 of the Dungeon) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+4). m - a +1 glaive of venom o - a +2 trident of venom Missiles k - a throwing net Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery r - a ring of fire Wands c - a wand of iceblast (10) Scrolls d - a scroll of brand weapon {unknown} f - a scroll of blinking g - a scroll of enchant weapon {unknown} h - 3 scrolls of teleportation {unknown} l - 3 scrolls of immolation {unknown} n - a scroll of poison {unknown} t - a scroll of magic mapping Potions b - a potion of magic e - 3 potions of resistance p - 4 potions of flight q - 3 potions of mutation s - a potion of curing Skills: - Level 2.0 Fighting + Level 2.6 Dodging + Level 2.7 Stealth * Level 3.7 Spellcasting * Level 5.2 Conjurations * Level 2.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 2% 2 c - Fulminant Prism Conj/Hex 16% 3d11 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 66% N/A 8% 3 Confusing Touch Hex 22% N/A 14% 3 Ozocubu's Armour Ice 6% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 34% 4 Metabolic Englaciation Hex/Ice 7% N/A 86% 5 Yara's Violent Unravell Hex/Tmut 7% 3d5 86% 5 Simulacrum Ice/Necr 3% N/A 100% 6 Enfeeble Hex 11% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Fedhas Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Shops: D:3 ! Annotations: D:3 3 runed translucent doors, phonic's ghost, weakling TeCj Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Spells you cast may paralyse nearby enemies. Your touch may inflict minor irresistible damage on your foes. You are frail. (-10% HP) Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History Search for what [Enter for "ring", or ? for help]? shop (D) Dungeon (T) Temple Where to? (Enter - Temple @ (x,y), ? - help) You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. You see here the +3 leather armour of Dawn {rF+ rCorr MP+9}. Found a shimmering blue altar of Sif Muna. t - a scroll of magic mapping Found a stone staircase leading up. You now have 152 gold pieces (gained 10). There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre. The ogre is lightly wounded. Malevolent energies surge around you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .............>. ................... ........#.........$ ≈.......#......... ≈.............#... ≈.............#..## ≈...........####.. ≈..##.......# ##O## ...#........###.@.# ..............#..##... ..........<#...≈≈≈§≈.≈≈ #..........#.##≈####+## ......#...####.## .....##...###..# ..#.###..#.....# ..## ##.#..#.## . ##.#..### You could see an ogre. Vanquished Creatures An orc warrior (D:3) An orc wizard (D:3) 4 gnolls (D:2) 5 river rats (Sewer) 9 adders 4 worms 3 dart slugs 5 orcs (D:3) 8 ball pythons 8 bats 7 endoplasms 4 giant cockroaches 6 goblins 5 hobgoblins 2 jackals (Sewer) 6 kobolds 4 quokkas 5 frilled lizards (Sewer) 4 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wextippler1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 138 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 138 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 374 | D:1 | Learned a level 2 spell: Searing Ray 586 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 586 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 586 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 588 | D:1 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 588 | D:1 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 588 | D:1 | Lost mutation: You are weak. (Str -2) [potion of mutation] 588 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 588 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 588 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1039 | D:2 | Reached skill level 1 in Fighting 1039 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1039 | D:2 | Reached XP level 3. HP: 7/23 MP: 2/6 1400 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1400 | D:2 | Reached XP level 4. HP: 28/28 MP: 5/8 1873 | D:2 | You fall into a shaft and drop 2 floors! 1873 | D:4 | Found a snail-covered altar of Cheibriados. 1879 | D:4 | Found a staircase to the Ecumenical Temple. 1889 | Temple | Entered the Ecumenical Temple 2262 | D:3 | Found a glowing drain. 2272 | D:3 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 2272 | D:3 | Reached XP level 5. HP: 33/33 MP: 2/9 2279 | Sewer | Entered a sewer 2368 | Sewer | Learned a level 4 spell: Fulminant Prism 2854 | Sewer | Reached skill level 1 in Hexes 3141 | Sewer | Reached skill level 5 in Conjurations 3539 | D:3 | Identified the +6 short sword of Deflation {speed, Int+4} 3603 | D:3 | Found Hocaun's Distillery. 3627 | D:3 | Noticed an orc warrior 3637 | D:3 | Reached XP level 6. HP: 17/39 MP: 4/11 3645 | D:3 | Killed an orc warrior 3908 | D:3 | Found a runed translucent gate. 3908 | D:3 | Found a runed translucent gate. 3908 | D:3 | Found a runed translucent gate. 3908 | D:3 | Noticed phonic's ghost (weakling TeCj) 4260 | D:3 | Found a radiant altar of Vehumet. 4337 | D:4 | Identified the +3 leather armour of Dawn {rF+ rCorr MP+9} 4349 | D:4 | Found a shimmering blue altar of Sif Muna. 4395 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic D:2: minmay_diamond_boxcup, layout_basic D:3: layout_basic, marbit_many_paths, cheibrodos_sewer_entry_bend, serial_shops, shop, gammafunk_ghost_necromancy D:4: layout_cave_pools, mainiacjoe_overflow_tiny_flanked, lightli_temple_of_fire, nicolae_sif_muna_condensation, minmay_temple_entry_trees, minmay_misc_feat_plants, kennysheep_dice Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.7 Fighting | 1 2 | 2.0 Dodging | 2 | 2.6 Spellcasting | 3 | 3.7 Hexes | 1 2 | 2.0 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | | 13 || 13 Trident | | 5 || 5 Touch | | 3 || 3 Short sword | | 4 || 4 Cast: Magic Dart | 45 | 101 || 146 Searing Ray | 1 | 10 || 11 Use: Scroll | 4 | 3 || 7 Potion | 2 | 3 || 5 Stab: Invisible | | 1 || 1 Sleeping | | 1 || 1 Paralysed | | 1 || 1 Armor: Robe | 1 | 10 || 11 Dodge: Dodged | 3 | 32 || 35