Dungeon Crawl Stone Soup version 0.31-a0-983-g7b6862f502 (webtiles) character file. Game seed: 5732894344136728696 105 wildpjah the Ducker (level 5, -1/40 HPs) Began as a Djinni Monk on Nov 2, 2023. Slain by an orc ... wielding a +0 trident (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:19 (1164 turns). wildpjah the Ducker (Djinni Monk) Turns: 1164, Time: 00:03:19 Health: -1/40 AC: 2 Str: 10 XL: 5 Next: 9% Gold: 82 EV: 14 Int: 12 God: SH: 0 Dex: 17 rFire + + . a - +0 falchion rCold x . . d - orb {light} rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls f - a scroll of amnesia {unknown} i - a scroll of fear {unknown} j - a scroll of fog {unknown} k - 3 scrolls of identify {unknown} l - a scroll of immolation {unknown} Potions c - a potion of ambrosia Skills: * Level 3.6 Fighting * Level 3.9 Long Blades * Level 4.0 Dodging You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 0% 1d3 32% 1 b - Passwall Tmut/Erth 0% N/A 45% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Shock (safe; 32% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, haloed, 63% to hit) The zap hits the adder. The adder is almost dead. The zap hits the orc. The orc is lightly wounded. The orc hits you from afar with a +0 trident. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. You kill the adder! The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You have reached level 5! The power to cast Passwall wells up from within. Spell assigned to 'b'. Found a book of Frost. The orc closely misses you. Items here: ) [ ††. You barely miss the orc. The orc is lightly wounded. The orc closely misses you. The orc hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is heavily wounded. The orc hits you with a +0 trident! You die... .........: ### .........# .... .........##... ............# ...........# ...........# #!.....o...# #......@...##### #####.)........# ##..........# .#...........# ...............# ...##..........# ### #######...## #>..###### # #......... You could see an orc. Vanquished Creatures An orc priest (D:3) 2 adders 2 dart slugs A worm (D:3) 3 orcs (D:3) 9 endoplasms 3 giant cockroaches 4 goblins A hobgoblin (D:2) 3 kobolds (D:2) 2 quokkas 6 ball pythons 2 bats 3 frilled lizards (D:1) 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wildpjah the Djinni Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 25/25 MP: 0/0 272 | D:1 | Reached XP level 3. HP: 27/30 MP: 0/0 272 | D:1 | Learned a level 1 spell: Shock 390 | D:1 | Found a faded altar of an unknown god. 857 | D:2 | Reached XP level 4. HP: 19/35 MP: 0/0 860 | D:2 | Noticed an ogre 1141 | D:3 | Reached skill level 4 in Dodging 1162 | D:3 | Reached XP level 5. HP: 8/40 MP: 0/0 1162 | D:3 | Learned a level 2 spell: Passwall 1164 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_rooms, ebering_ecumenical_altar_ruins D:2: wad_river_or_something, layout_basic, basic_altar D:3: layout_rooms, tgw_sif, lemuel_tele_altar, lemuel_round_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Long Blades | 3 | 3.9 Dodging | 4 | 4.0 Fighting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 68 | 35 || 103 Cast: Shock | | 6 || 6 Use: Potion | | 2 || 2 Scroll | | 1 || 1 Armour: Robe | 33 | 23 || 56 Dodge: Dodged | 34 | 29 || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1177 | 1169 | 8 | 0 | 828 | 3 | 392.3 | Dungeon | 1177 | 1169 | 8 | 0 | 828 | 3 | 392.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 567 daAuts D:2: 372 daAuts D:3: 237 daAuts