Dungeon Crawl Stone Soup version 0.31-a0-983-g7b6862f502 (webtiles) character file. Game seed: 17765238371186248124 103 wildpjah the Trooper (level 5, -4/42 HPs) Began as a Djinni Monk on Nov 2, 2023. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 4 of the Dungeon. The game lasted 00:04:41 (2892 turns). wildpjah the Trooper (Djinni Monk) Turns: 2892, Time: 00:04:42 Health: -4/42 AC: 2 Str: 10 XL: 5 Next: 6% Gold: 161 EV: 13 Int: 12 God: SH: 0 Dex: 17 rFire + + . a - +1 falchion (freeze) rCold x . . d - orb {light} rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: weak-willed, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons a - a +1 falchion of freezing (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Jewellery i - a ring of willpower Scrolls h - a scroll of poison Potions c - a potion of ambrosia e - 3 potions of haste {unknown} g - 2 potions of attraction {unknown} j - a potion of heal wounds {unknown} n - a potion of mutation {unknown} Skills: + Level 4.5 Fighting - Level 2.6 Long Blades - Level 3.2 Dodging * Level 1.7 Spellcasting * Level 1.7 Conjurations * Level 1.7 Hexes * Level 1.7 Summonings * Level 1.7 Necromancy * Level 1.7 Translocations * Level 1.7 Transmutations * Level 1.7 Fire Magic * Level 1.7 Ice Magic * Level 1.7 Air Magic * Level 1.7 Earth Magic * Level 1.7 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 20% 1d4 14% 1 b - Wereblood Tmut 5% N/A 22% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Uskayaw Zin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action Shift-Dir - straight line The zap hits the gnoll. The gnoll is almost dead. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. You kill the gnoll! The gnoll barely misses you. The orc barely misses you. You have reached level 5! The power to cast Wereblood wells up from within. Spell assigned to 'b'. You barely miss the orc. The gnoll barely misses you. The orc hits you with a +0 club. You hit the orc but do no damage. The gnoll barely misses you. The orc misses you. You hit the orc. You freeze the orc. The orc is almost dead. The orc hits you with a +0 club. The orc misses you. You slash the orc! You freeze the orc. You kill the orc! The gnoll hits you with a +0 club. You hit the gnoll. You freeze the gnoll. The gnoll is almost dead. The gnoll misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You freeze the gnoll. You kill the gnoll! The gnoll misses you. The gnoll hits you from afar with a +0 spear! You die... #.. #.# #.## ...# ##..# ... #.# #.######<# #...)@