Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 16772390302554065013 24 wildpjah the Poker (level 3, 27/27 HPs) Began as a Merfolk Gladiator on Nov 18, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (606 turns). wildpjah the Poker (Merfolk Gladiator) Turns: 606, Time: 00:01:04 Health: 27/27 AC: 4 Str: 16 XL: 3 Next: 2% Magic: 3/3 EV: 13 Int: 7 God: Gold: 57 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - 3 javelins Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls g - a scroll of enchant armour {unknown} Potions f - a potion of degeneration {unknown} Skills: + Level 2.2 Fighting + Level 4.7 Polearms + Level 2.1 Throwing + Level 4.5 Dodging + Level 0.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Things that are here: a +0 short sword; 3 stones You now have 57 gold pieces (gained 11). A frilled lizard comes into view. You reach to attack! The helpless frilled lizard fails to defend itself. You puncture the frilled lizard! You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a +0 club. The goblin shouts! You closely miss the goblin. The goblin hits you with a +0 club. You hit the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You see here a +0 club. You see here a stone. Found 8 stones. A kobold comes into view. It is wielding a +0 dagger. The kobold throws a stone. The stone closely misses you. You reach to attack! You barely miss the kobold. The kobold throws a stone. The stone closely misses you. You reach to attack! You barely miss the kobold. You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......### #.. #.......... #.. # #.......##. #..##(# #.......##. #.....# #.......##. #...#.# #######.... #.....##.# #.##. #..)....# #.##. #@# #.##. #.# #.### #.######## ##.### #........####..... ########......#### ######## There were no monsters in sight! Vanquished Creatures 6 bats (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 4 kobolds (D:1) 3 frilled lizards (D:1) 5 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wildpjah the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 156 | D:1 | Reached XP level 2. HP: 19/22 MP: 2/2 502 | D:1 | Reached XP level 3. HP: 24/27 MP: 3/3 606 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_cross, st_stairs_10, nicolae_shop_vocational Action || total ---------------------------++------- Melee: Trident || 68 Stab: Sleeping || 3 Armour: Leather armour || 28 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 609 | 609 | 0 | 0 | 476 | 1 | 609.0 | Dungeon | 609 | 609 | 0 | 0 | 476 | 1 | 609.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 609 daAuts