Dungeon Crawl Stone Soup version 0.31-a0-1540-g5a0b83f448 (webtiles) character file. Game seed: 6662244138872193020 75 wildpjah the Chiller (level 4, -1/31 HPs) Began as a Merfolk Ice Elementalist on Jan 2, 2024. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:04:47 (1720 turns). wildpjah the Chiller (Merfolk Ice Elementalist) Turns: 1720, Time: 00:04:48 Health: -1/31 AC: 2 Str: 8 XL: 4 Next: 31% Magic: 0/8 EV: 13 Int: 14 God: Gold: 96 SH: 0 Dex: 16 Spells: 7/8 levels left rFire . . . p - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons g - a +0 dagger p - a +4 dagger (weapon) Missiles l - 2 silver javelins o - 2 curare-tipped darts Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of poison {unknown} i - a scroll of fear {unknown} j - a scroll of enchant weapon {unknown} m - 2 scrolls of blinking {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of resistance {unknown} h - 2 potions of heal wounds {unknown} k - a potion of degeneration {unknown} n - a potion of mutation {unknown} Skills: + Level 0.5 Fighting + Level 0.1 Short Blades + Level 3.0 Dodging + Level 2.7 Stealth + Level 0.2 Unarmed Combat + Level 2.8 Spellcasting + Level 5.2 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 8% 3 Ozocubu's Armour Ice 16% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Apportation Tloc 2% N/A 22% 1 Necrotise Necr 4% 1d4 22% 1 Sting Conj/Alch 4% 1d3 22% 1 Summon Small Mammal Summ 4% N/A 22% 1 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Fugue of the Fallen Necr 1% N/A 54% 3 Anguish Hex/Necr 0% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc is severely wounded. An orc priest comes into view. It is wielding a +0 flail and wearing a +1 scale mail of cold resistance. The orc hits you with a +0 mace. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (severely wounded) You freeze the orc. You kill the orc! The orc priest shouts! The orc priest casts a cantrip, but nothing happens. Things that are here: a +0 mace; a +0 leather armour The orc priest closely misses you. Unknown command. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +1 scale mail of cold resistance You freeze the orc priest. The orc priest resists. The orc priest is lightly wounded. The orc priest closely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +1 scale mail of cold resistance (lightly wounded) You freeze the orc priest. The orc priest resists. The orc priest is moderately wounded. The orc priest hits you with a +0 flail. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +1 scale mail of cold resistance (moderately wounded) You freeze the orc priest. The orc priest resists. The orc priest is moderately wounded. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 flail! You hit the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... . .###### .. ##>.....## .##<.......## ....$....(.## #............ #<.........# #........o.############ #<........@)...)....... ##........############# #......$...# #..!.......# #....$.....## #...........## #.†...........# ####........###...# ##>..........# ##.. You could see an orc priest. Vanquished Creatures 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) 5 orcs (D:3) 2 endoplasms 6 hobgoblins A kobold (D:1) 2 quokkas 11 ball pythons 4 bats 3 goblins 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wildpjah the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 378 | D:1 | Reached XP level 2. HP: 10/19 MP: 3/5 851 | D:1 | Reached skill level 5 in Ice Magic 909 | D:2 | Reached XP level 3. HP: 25/25 MP: 6/6 1465 | D:2 | Reached XP level 4. HP: 29/31 MP: 1/7 1580 | D:2 | Found a faded altar of an unknown god. 1720 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic D:2: minmay_evil_eye, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith D:3: layout_rooms, nzn_wu_jian_contemplation, serial_glass, glass_columns_b, glass_columns_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 5 | 5.2 Dodging | 3 | 3.0 Fighting | | 0.5 Short Blades | | 0.1 Stealth | | 2.7 Unarmed Combat | | 0.2 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Dagger | 31 | 9 || 40 Punch | 1 | || 1 Cast: Freeze | 50 | 18 || 68 Stab: Sleeping | 3 | 1 || 4 Armour: Robe | 43 | 16 || 59 Dodge: Dodged | 61 | 18 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1718 | 1672 | 46 | 0 | 1321 | 3 | 572.7 | Dungeon | 1718 | 1672 | 46 | 0 | 1321 | 3 | 572.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 883 daAuts D:2: 730 daAuts D:3: 104 daAuts