Dungeon Sprint DCSS version 0.33-a0 (webtiles) character file. Game seed: 15844861999603330896 4 wilt the Apothecary (level 1, 0/19 HPs) Began as a Djinni Warper on Aug 21, 2024. Slain by a water moccasin (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:08 (24 turns). wilt the Apothecary(Djinni Warper) Turns: 24, Time: 00:00:08 Health: 0/19 AC: 3 Str: 10 XL: 1 Next: 77% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 12 rFire + + . a - +0 falchion rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles d - 7 darts of dispersal (quivered) Armour b - a +0 leather armour (worn) Scrolls c - 2 scrolls of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 2.5 Fighting + Level 2.4 Long Blades + Level 0.8 Throwing + Level 1.1 Armour + Level 2.9 Dodging + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 20% N/A 13% 2 b - Lesser Beckoning Tloc 20% N/A 13% 2 c - Teleport Other Tloc 10% N/A 26% 3 d - Maxwell's Portable P Tloc 10% (3-9)d3 26% 3 e - Vhi's Electric Charg Tloc/Air 20% N/A 65% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python hisses angrily. The rat squeaks loudly. You slash the ball python! You kill the ball python! Your Long Blades skill increases to level 2! You hit the rat. You kill the rat! The endoplasm hits you. There is an open door to the Dungeon here. You see here a rat corpse. You completely miss the endoplasm. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! The bat barely misses you. You hit the bat. You kill the bat! The bat closely misses you. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. The bat hits you. You barely miss the bat. The bat barely misses you. x2 The bat hits you but does no damage. x2 You closely miss the bat. The bat hits you but does no damage. The bat misses you. The bat closely misses you. You miss the bat. The bat barely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. You reach down and open the door. A water moccasin, a scorpion, a hound, an ufetubus and a centaur come into view. The hound barks! The ufetubus shouts! The centaur shouts! The water moccasin bites you! You barely miss the water moccasin. The water moccasin bites you. You barely miss the water moccasin. The water moccasin bites you but does no damage. The water moccasin bites you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...†.†..@Ssh5c.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, a centaur, a scorpion, a hound and an ufetubus. Vanquished Creatures A ball python (D) An endoplasm (D) 2 bats (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wilt the Djinni Warper began the quest for the Orb. 0 | D | wilt set off with the following spells memorised: Blink, | Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 22 | D | Noticed a water moccasin 22 | D | Noticed a scorpion 22 | D | Noticed a hound 22 | D | Noticed a centaur 24 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Long Blades | 2 | 2.4 Fighting | | 2.5 Throwing | | 0.8 Armour | | 1.1 Dodging | | 2.9 Spellcasting | | 2.9 Conjurations | | 2.9 Hexes | | 2.9 Summonings | | 2.9 Necromancy | | 2.9 Translocations | | 2.9 Fire Magic | | 2.9 Ice Magic | | 2.9 Air Magic | | 2.9 Earth Magic | | 2.9 Alchemy | | 2.9 Action || total ---------------------------++------- Melee: Falchion || 14 Armour: Leather armour || 13 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 26 | 0 | 0 | 0 | 1 | 26.0 | Dungeon | 26 | 26 | 0 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 26 daAuts