Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 2715710924538004376 22 windgod the Magician (level 3, -3/25 HPs) Began as a Djinni Summoner on Sept 14, 2024. Slain by a goblin ... wielding a +0 dagger ... led by Robin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:08:57 (1236 turns). windgod the Magician (Djinni Summoner) Turns: 1236, Time: 00:09:05 Health: -3/25 AC: 2 Str: 7 XL: 3 Next: 7% Gold: 28 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + . . g - +0 scimitar rCold . . . (no shield) rNeg . . . c - +0 robe {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ e - ring of ice HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons g - a +0 scimitar (weapon) Armour a - a +0 robe c - a +0 robe of willpower (worn) Jewellery e - a ring of ice (left hand) Scrolls d - a scroll of poison {unknown} f - a scroll of butterflies {unknown} Potions b - a potion of curing Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 0.1 Unarmed Combat + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 b - Call Imp Summ 32% N/A 5% 2 c - Call Canine Familiar Summ 16% N/A 11% 3 d - Summon Blazeheart Go Fire/Summ 16% N/A 34% 4 e - Summon Lightning Spi Summ/Air 16% 3d4 34% 4 f - Apportation Tloc 32% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your quokka bites the goblin. Your quokka bites the goblin. The goblin dies! The goblin attacks as it pursues you! The goblin closely misses you. A hobgoblin comes into view. Your cerulean imp misses the goblin. Your quokka closely misses the goblin. Your quokka bites the goblin. The goblin hits your quokka with a +0 club. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The goblin hits your quokka with a +0 club. An adder comes into view. Your cerulean imp misses the goblin. The goblin attacks as it pursues you! The goblin barely misses you. Your quokka barely misses the goblin. Your cerulean imp hits the goblin with a -3 spear. Your cerulean imp closely misses the goblin. Casting: Call Imp (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! Your quokka misses the goblin. The goblin barely misses your cerulean imp. The goblin hits you with a +0 dagger. Robin throws the goblin at you! The goblin misses your quokka. You hit the goblin but do no damage. Your quokka misses the goblin. A goblin comes into view. It is wielding a +0 club. The goblin hits you with a +0 dagger. Robin throws the goblin at you! The goblin misses your cerulean imp. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin barely misses your quokka. The goblin completely misses your quokka. Your cerulean imp closely misses the goblin. Casting: Call Imp (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * Your cerulean imp disappears in a puff of smoke! The goblin hits you with a +0 dagger. You die... .#. .. # .. #.##. .... ..# #.#.##### #..<5g@g## ###.##gg.# #.# #g§.# #.# #rg.# ## #..S# #gg.# #gg... #g...## ..)... You could see Robin, an adder, a hobgoblin (strong), 9 goblins, a friendly cerulean imp (summoned) and a friendly quokka (summoned). Vanquished Creatures A ball python (D:1) A kobold (D:3) 2 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) 2 ball pythons 3 goblins A quokka (D:1) 3 bats A kobold (D:1) 11 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | windgod the Djinni Summoner began the quest for the Orb. 0 | D:1 | windgod set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Summon | Blazeheart Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 3/21 MP: 0/0 644 | D:1 | HP: 1/21 [constriction (2)] 1228 | D:3 | Reached XP level 3. HP: 21/25 MP: 0/0 1228 | D:3 | Learned a level 1 spell: Apportation 1228 | D:3 | Noticed Robin 1236 | D:3 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_ring D:2: layout_rooms, chequers_avenue D:3: layout_loops_cross, uniq_robin Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.8 Unarmed Combat | | 0.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 24 Scimitar || 2 Cast: Summon Small Mamm || 25 Call Imp || 5 Use: Potion || 1 Armour: Robe || 61 Dodge: Dodged || 43