Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 16471835062934192448 18 windgod the Apothecary (level 2, -4/21 HPs) Began as a Djinni Alchemist on Sept 14, 2024. Slain by a sleepcap (6 damage) ... on level 4 of the Dungeon. The game lasted 00:06:48 (470 turns). windgod the Apothecary (Djinni Alchemist) Turns: 470, Time: 00:06:48 Health: -4/21 AC: 2 Str: 7 XL: 2 Next: 90% Gold: 52 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + + e - +0 rapier rCold x x . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of fire HPRegen 0.23/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of fire (left hand) Wands i - a wand of mindburst (3) Scrolls g - 2 scrolls of identify {unknown} Potions b - a potion of cancellation {unknown} d - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 0.3 Short Blades + Level 2.8 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 45% 4 e - Sticky Flame Fire/Alch 18% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Huh? Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Huh? Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Huh? Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Huh? Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Toss (no damage): +0 dagger Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (heavily wounded, catching its breath) You toss away a +0 dagger. The +0 dagger completely misses the ribbon worm. The sleepcap barely misses you. The ribbon worm bites you! The ribbon worm barely misses you. The sleepcap releases spores at you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath, chance to affect: 72%) The ribbon worm's mind is blasted! You blow up the ribbon worm! The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (not susceptible) The sleepcap is unaffected. The sleepcap releases spores at you. You die... # #.# . #. #.# ..#.[ #.###### ..f#.###......## #.....#........## #...............# .......<........##### .............?......# ........(...f@......# #..........>........# >.)..........$......# #.................### ..##...............# ......>.............# ..................# #####......)......# You could see a sleepcap. Vanquished Creatures An adder (D:3) A ribbon worm (D:4) A ball python (D:2) An endoplasm (D:2) A goblin (D:1) A hobgoblin (D:2) A frilled lizard (D:2) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | windgod the Djinni Alchemist began the quest for the Orb. 0 | D:1 | windgod set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 187 | D:2 | Reached XP level 2. HP: 13/21 MP: 0/0 470 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic D:2: layout_rooms D:3: layout_basic, grunt_gozag_statues, basic_ecumenical_altar, uniq_crazy_yiuf_cottage D:4: layout_rooms, marbit_many_paths, temple_doors_e, gup_sewer_entry_pipe Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.3 Dodging | | 2.8 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Dagger || 4 Unarmed || 4 Rapier || 13 Cast: Sting || 12 Evoke: Wand || 2 Armour: Robe || 24 Dodge: Dodged || 31