Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 15889828588695904326 141 wingedge the Conjurer (level 5, -16/34 HPs) Began as an Octopode Conjurer on June 8, 2022. Demolished by an ogre ... wielding a +0 giant club (33 damage) ... on level 3 of the Dungeon. The game lasted 00:09:37 (2508 turns). wingedge the Conjurer (Octopode Conjurer) Turns: 2508, Time: 00:09:37 Health: -16/34 AC: 1 Str: 7 XL: 5 Next: 24% Magic: 4/9 EV: 13 Int: 22 God: Gold: 89 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . d - ring of positive energy rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling g - a +0 dagger (weapon) Missiles b - 8 poisoned darts c - 48 stones f - 22 arrows Jewellery d - a ring of positive energy (left tentacle) Scrolls e - a scroll of amnesia h - a scroll of identify {unknown} Skills: * Level 2.1 Fighting - Level 2.0 Dodging + Level 3.9 Stealth + Level 2.7 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin! You kill the goblin! Things that are here: a +0 club; a goblin corpse A bat comes into view. Okay, then. Things that are here: a +0 club; a goblin corpse Memorise Searing Ray, consuming 2 spell levels and leaving 6? Magic restored. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Things that are here: a +0 club; a goblin corpse The teleport trap disappears. The bat disappears! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! Ouch! That really hurt! The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.........)..#####.# #.##########.....#.# #.......# #.###.### #.###.### #.#.....# #.#.....##. ## #..........# .. ##@#.....#### .## #.O......# ..# #........... #.# #...#...##.# #.# ##.#.#.#.# .# #.###.........# # #....#.##+##.## #.##...# .. #.####.+ You could see an ogre. Vanquished Creatures An ogre (D:2) An adder (D:2) 4 endoplasms A giant cockroach (D:2) 6 goblins 7 hobgoblins 5 jackals 3 quokkas 2 ball pythons A bat (D:1) 2 frilled lizards (D:1) 6 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wingedge the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 227 | D:1 | Reached XP level 2. HP: 7/17 MP: 1/5 481 | D:1 | Found a faded altar of an unknown god. 1169 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1408 | D:2 | Noticed Terence 1801 | D:2 | Noticed an ogre 1825 | D:2 | Killed an ogre 1826 | D:2 | Reached skill level 5 in Conjurations 1826 | D:2 | Reached XP level 4. HP: 3/29 MP: 0/8 1826 | D:2 | Reached XP level 5. HP: 4/34 MP: 0/9 2455 | D:2 | You fall into a shaft and drop 1 floor! 2470 | D:3 | Learned a level 2 spell: Searing Ray 2494 | D:3 | Noticed an ogre 2508 | D:3 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_tower D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence D:3: layout_loops_ring, minmay_misc_feat_hallway, chequers_serial_rivers_small_b, minmay_misc_feat_doors, kennysheep_generic_room_12 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.9 Fighting | 2 | 2.1 Conjurations | 5 | 5.1 Dodging | | 2.0 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 36 | || 36 Constrict | 10 | || 10 Tentacles | 6 | || 6 Punch | 2 | || 2 Dagger | | 2 || 2 Throw: Dart | 4 | || 4 Cast: Magic Dart | 59 | 21 || 80 Searing Ray | | 1 || 1 Use: Scroll | 2 | || 2 Stab: Sleeping | 6 | || 6 Armor: Skin | 5 | 1 || 6 Dodge: Dodged | 37 | 3 || 40