Dungeon Crawl Stone Soup version 0.29-a0-817-g9904bce7a6 (webtiles) character file. Game seed: 15898893948397648618 0 wingedge the Ducker (level 1, -2/13 HPs) Began as a Vampire Monk on July 5, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (40 turns). wingedge the Ducker (Vampire Monk) Turns: 40, Time: 00:00:47 Health: -2/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 12 God: Gold: 15 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis + b - +0 short sword rCold + + . Faith . (no shield) rNeg + + + Spirit . e - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 short sword (weapon) Armour e - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions c - a potion of ambrosia Skills: + Level 2.6 Fighting * Level 3.2 Short Blades + Level 3.2 Dodging * Level 3.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History e - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? e - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger (weapon); e - a +0 short sword Adjust (i)tems, (s)pells, or (a)bilities? e - a +0 short sword Adjust to which letter? (? for menu, Esc to quit) b - a +0 short sword; e - a +0 robe (worn) 2 jackals come into view. The jackal barks! You hear an angry hiss. The jackal moves out of view. You closely miss the jackal. The jackal barks! A ball python comes into view. The jackal bites you. b - a +0 short sword (weapon) The jackal bites you. You closely miss the jackal. The jackal closely misses you. You hit the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal bites you. A jackal comes into view. You hit the jackal but do no damage. The jackal bites you. You hit the jackal but do no damage. The jackal barely misses you. You barely miss the jackal. The jackal misses you. You completely miss the jackal. Your bite misses the jackal. The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. x2 You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal bites you. You die... .# .# .# .## ####### ..#### #.....#### S.... #.....#####hh# ###.......@# ##...##...# . ####......##..# ....##.....##..# ...# #......<..####......# #........## ####..## #.....#### #.# ##..## .# ## You could see 2 jackals and a ball python. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wingedge the Vampire Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 40 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_corners, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] Action || total -------------------------++------- Melee: Short sword || 10 Dagger || 1 Abil: Exsanguinate || 1 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 38 | 0 | 0 | 0 | 1 | 38.0 | Dungeon | 38 | 38 | 0 | 0 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 38 daAuts