Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 4414830732045096886 146782 wingedge the Nimble (level 16, -4/139 HPs) Began as a Demigod Hunter on Nov 7, 2022. Hit by a javelin thrown by a merfolk javelineer (18 damage) ... on level 2 of the Shoals. The game lasted 02:58:09 (47069 turns). wingedge the Nimble (Demigod Hunter) Turns: 47069, Time: 02:58:10 Health: -4/139 AC: 17 Str: 14 XL: 16 Next: 36% Magic: 5/35 EV: 19 Int: 27 God: Gold: 514 SH: 7 Dex: 21 Spells: 1/35 levels left rFire + . . SeeInvis . a - +7 double sword (flame) rCold . . . Faith . x - +1 buckler rNeg . . . Spirit . O - +5 ring mail {Will+} rPois + Reflect . m - +1 helmet rElec + Harm . J - scarf {rC+ rF+} rCorr . Rampage . L - +1 pair of gloves Will +.... E - +1 pair of boots Stlth ++........ Y - amulet of the Worm {rElec rC- Regen+ Slay+2} HPRegen 1.13/turn T - ring of Diuf {rPois Str+2} MPRegen 0.24/turn D - ring of willpower @: mighty, weak-willed, very slightly contaminated, studying Dodging, invisible, unable to read, very slow A: high MP 1, forlorn, divine attributes, screaming 2, subdued magic 2, inability to read after injury 1 a: no special abilities You were on level 2 of the Shoals. You visited 4 branches of the dungeon, and saw 24 of its levels. You also visited: Gauntlet and Volcano. You collected 2918 gold pieces. You spent 2404 gold pieces at shops. Inventory: Hand Weapons a - a +7 double sword of flaming (weapon) b - a +2 falchion of holy wrath h - a +7 great sword of flaming i - a +4 scimitar of flaming S - the +9 falchion of Sulphur {drain, Contam rCorr Str+8 SInv} (You took it off a minotaur in a Gauntlet) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+8). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Missiles j - 2 throwing nets q - 2 curare-tipped darts Armour e - the +0 cloak of Dice, Bag, and Bottle {Int+3} (You found it in a Gauntlet) Int: It affects your intelligence (+3). m - a +1 helmet (worn) x - a +1 buckler (worn) E - a +1 pair of boots (worn) J - a scarf of resistance (worn) L - a +1 pair of gloves (worn) N - a +0 cloak of willpower O - a +5 ring mail of willpower (worn) V - +1 acid dragon scales Magical Staves A - a staff of cold Jewellery c - a ring of ice f - a ring of flight l - a +6 ring of dexterity D - a ring of willpower (right hand) T - the ring of Diuf (left hand) {rPois Str+2} (You took it off an efreet on level 10 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+2). rPois: It protects you from poison. Y - the amulet of the Worm (around neck) {rElec rC- Regen+ Slay+2} (You found it on level 4 of the Lair of Beasts) [amulet of regeneration] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Wands r - a wand of polymorph (8) w - a wand of roots (19) F - a wand of flame (58) I - a wand of mindburst (20) M - a wand of charming (12) Q - a wand of digging (19) Scrolls d - a scroll of silence n - a scroll of fog o - 3 scrolls of immolation s - 2 scrolls of brand weapon y - 5 scrolls of teleportation C - a scroll of summoning G - 2 scrolls of amnesia H - a scroll of poison K - a scroll of torment Z - 3 scrolls of fear Potions g - 5 potions of flight k - 3 potions of curing p - 3 potions of might t - 5 potions of lignification u - 3 potions of resistance v - 2 potions of attraction z - a potion of heal wounds B - 2 potions of berserk rage P - 3 potions of invisibility R - 4 potions of brilliance U - 2 potions of cancellation Miscellaneous W - a tin of tremorstones (2/2) X - a box of beasts Skills: + Level 12.1 Fighting + Level 10.6 Long Blades - Level 4.0 Ranged Weapons - Level 5.0 Armour - Level 12.8 Dodging - Level 5.0 Stealth - Level 5.0 Shields - Level 10.0 Spellcasting * Level 11.7 Conjurations - Level 3.0 Translocations - Level 6.0 Transmutations + Level 11.3 Air Magic - Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Static Discharge Conj/Air 47% 3-9/arc 1% 2 b - Apportation Tloc 36% N/A 1% 1 c - Swiftness Air 46% N/A 1% 3 d - Airstrike Air 23% 2d(4-20) 1% 4 e - Lightning Bolt Conj/Air 23% 1d39 1% 5 f - Blink Tloc 36% N/A 2% 2 g - Wereblood Tmut 28% N/A 1% 2 h - Irradiate Conj/Tmut 19% 3d18 4% 5 i - Conjure Ball Lightni Conj/Air 23% 3x3d6 10% 6 j - Hailstorm Conj/Ice 28% 3d8 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Freeze Ice 32% 1d5 7% 1 Poisonous Vapours Pois/Air 54% N/A 1% 2 Searing Ray Conj 96% 2d7 1% 2 Conjure Flame Conj/Fire 28% 6-21 1% 3 Dazzling Flash Conj/Hex 56% N/A 1% 3 Passwall Tmut/Erth 15% N/A 2% 2 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 2% 4 Gell's Gravitas Tloc 18% N/A 5% 3 Lesser Beckoning Tloc 18% N/A 5% 3 Spider Form Tmut/Pois 18% N/A 5% 3 Teleport Other Tloc 18% N/A 5% 3 Flame Wave Conj/Fire 28% 2d9 6% 4 Fulminant Prism Conj/Hex 14% 3d9 6% 4 Ignite Poison Fire/Tmut/Pois 15% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 11% 2 Sublimation of Blood Necr 8% N/A 11% 2 Corpse Rot Necr/Pois/Air 21% N/A 16% 4 Blade Hands Tmut 14% N/A 17% 5 Silence Hex/Air 13% N/A 21% 5 Frozen Ramparts Ice 16% 1d3 22% 3 Inner Flame Hex/Fire 8% N/A 22% 3 Passage of Golubria Tloc 18% N/A 22% 4 Alistair's Intoxication Tmut/Pois 12% N/A 54% 5 Manifold Assault Tloc 18% N/A 54% 5 Anguish Hex/Necr 4% N/A 63% 4 Cause Fear Hex 4% N/A 63% 4 Starburst Conj/Fire 14% 6d6 75% 6 Summon Forest Summ/Tloc 6% N/A 77% 5 Agony Necr 8% N/A 93% 5 Lee's Rapid Deconstruct Erth 4% 3d6* 93% 5 Dispersal Tloc 9% N/A 99% 6 Eringya's Noxious Bog Tmut/Pois 9% N/A 99% 6 Maxwell's Capacitive Co Air 23% ∞ 99% 8 Dragon Form Tmut 14% N/A 100% 7 Summon Hydra Summ 4% N/A 100% 7 Discord Hex 4% N/A 100% 8 Disjunction Tloc 9% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 14% 10d5 100% 8 Dragon's Call Summ 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:8 Shoals (2/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Volcano (visited) Gauntlet (visited) Shops: D:4 **: D:15 [ Orc:1 : Orc:2 ?:?[ Portals: Pandemonium: Orc:2 Trove: D:10 (give 8 potions of haste) Annotations: D:15 3 runed translucent doors, Uvinaotu's ghost, journeyman MiFi Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You frequently scream uncontrollably at your foes. Your spells are easier to cast, but less powerful. You occasionally lose the ability to read scrolls when taking damage. Message History You closely miss the sea snake. The sea snake bites you. The faun hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You fade into invisibility! The sea snake bites you but does no damage. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits the sea snake! The sea snake bites you but does no damage. You barely miss the sea snake. The sea snake is moderately wounded. The sea snake bites you but does no damage. A water nymph comes into view. You catch the helpless sea snake completely off-guard! You cut the sea snake into ribbons!!! You burn the sea snake. The sea snake is severely wounded. The sea snake misses you. You chop the sea snake into pieces!!! You burn the sea snake. You kill the sea snake! You closely miss the merfolk javelineer. The merfolk javelineer throws a javelin. The javelin closely misses you. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits the merfolk javelineer! The faun unwields a +0 sling. The faun wields a +0 spear. The faun hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The merfolk javelineer throws a javelin. A faun comes into view. It is wielding a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. The faun shouts! The water nymph gestures at you while chanting. The water swirls and strikes you!! You feel threatened and lose the ability to read scrolls! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin pierces through the faun!! The javelin pierces through you!! You die... ≈≈≈≈≈≈≈≈≈~~...........# ≈≈≈≈≈≈≈≈≈~~..P~...