Dungeon Crawl Stone Soup version 0.33-a0-899-g969233c879 (webtiles) character file. Game seed: 9185942045460822349 68 witchaywoman the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Feb 16, 2025. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:08:34 (1227 turns). witchaywoman the Conjurer (Deep Elf Conjurer) Turns: 1227, Time: 00:08:35 Health: -1/24 AC: 4 Str: 4 XL: 4 Next: 1% Magic: 1/11 EV: 10 Int: 25 God: Gold: 66 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . o - +0 club rCold . . . (no offhand) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . q - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons d - a +0 trident e - a +0 hand axe l - a +0 dagger m - a +0 club o - a +0 club (weapon) p - a +0 whip Missiles i - 17 stones Armour a - a +0 robe c - a +0 leather armour (worn) n - a +0 ring mail q - a +0 pair of gloves (worn) Potions b - a potion of magic f - a potion of curing Skills: * Level 3.2 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) You have reached level 4! You feel clever. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The gnoll hits you from afar with a +0 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. The gnoll hits you with a +0 halberd! You die... ### #.. # #.. # #..# # #)# .# #..#### #.#####)#####.####..##.. ............(........... ..####g#............... #@)..#..####..##.. ##.#.#..#####.)##.. .###).#.##.##..>...... ........##..#.##..##.# .........#.##.##..##.# #####.#......#.##..##.# #.###...........##.# ## #............##.. #.####.##.######## You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) A bat (D:1) 4 endoplasms 6 goblins 2 hobgoblins (D:1) 2 kobolds A quokka (D:2) A ball python (D:1) 2 frilled lizards (D:2) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | witchaywoman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 323 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 640 | D:1 | Reached skill level 5 in Conjurations 1018 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1211 | D:2 | Learned a level 2 spell: Searing Ray 1223 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/11 1227 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic D:2: layout_loops_ring, bh_walls_and_bars Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Dodging | 3 | 3.2 Stealth | | 2.4 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 47 | || 47 Searing Ray | 4 | || 4 Use: Potion | 2 | || 2 Armour: Leather armour | 2 | 4 || 6 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1224 | 1062 | 162 | 0 | 733 | 2 | 612.0 | Dungeon | 1224 | 1062 | 162 | 0 | 733 | 2 | 612.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 946 daAuts D:2: 277 daAuts