Dungeon Crawl Stone Soup version 0.33-a0-776-g802b72d441 (webtiles) character file. Game seed: 12619971269260292076 12 witchknight the Grave Robber (level 2, 0/15 HPs) Began as a Deep Elf Necromancer on Jan 19, 2025. Slain by a gnoll ... wielding a +0 whip (1 damage) ... on level 1 of the Dungeon. The game lasted 00:10:58 (1014 turns). witchknight the Grave Robber (Deep Elf Necromancer) Turns: 1014, Time: 00:11:01 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 20% Magic: 6/8 EV: 11 Int: 19 God: Gold: 30 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 5 boomerangs (quivered) Armour b - a +0 robe (worn) Scrolls f - a scroll of blinking {unknown} Potions c - a potion of magic d - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.1 Spellcasting + Level 5.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 92% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 46% 2d10 2% 2 Vampiric Draining Necr 23% 2d7 5% 3 Poisonous Vapours Alch/Air 8% 1d2 16% 1 Animate Dead Necr 23% N/A 17% 4 Mercury Arrow Conj/Alch 4% 2d5 22% 2 Curse of Agony Necr 23% N/A 43% 5 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hit the quokka. The quokka is heavily wounded. The quokka barely misses you. x2 Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, chance to affect: 67%) The quokka struggles to resist. The quokka barely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you. You hit the quokka. You kill the quokka! A gnoll and a hobgoblin come into view. The gnoll shouts! You hear a shout! A goblin comes into view. It is wielding a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (not susceptible) The gnoll resists with significant effort. The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (chance to affect: 59%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. Something closely misses your soul wisp. The gnoll hits you with a +0 whip. You die... ## #############....# .# #..............>.# .# #.##############.##### .# #.#. #.....### .# #.#. #.###...# ## #.#. ### ### ###.#####.# #.#.##*###.###.###.###.# #.#.g.#g#.#.#.#.#.#.#..# #.#...#@#.#.#.#.#.#.#†.# #.#.####.###.###.###.### #.#. ### ### ### ### #.#. #.#. #.#. #.#. #.#g ##########.# You could see a gnoll (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A ball python (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 goblins (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 6 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | witchknight the Deep Elf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 125 | D:1 | Reached skill level 5 in Necromancy 655 | D:1 | Reached XP level 2. HP: 14/15 MP: 6/8 1014 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, grunt_decor_resistance Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Dagger || 16 Throw: Boomerang || 4 Cast: Soul Splinter || 13 Stab: Sleeping || 1 Armour: Robe || 22 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1015 | 712 | 303 | 39 | 0 | 1 | 1015.0 | Dungeon | 1015 | 712 | 303 | 39 | 0 | 1 | 1015.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1015 daAuts