Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 1245734981513627225 20 wogdog the Apothecary (level 3, -3/25 HPs) Began as a Djinni Necromancer on June 20, 2024. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:43 (564 turns). wogdog the Apothecary (Djinni Necromancer) Turns: 564, Time: 00:04:44 Health: -3/25 AC: 2 Str: 7 XL: 3 Next: 0% Gold: 80 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . d - +2 mace (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons d - a +2 mace of protection (weapon) Armour a - a +0 robe (worn) h - a +0 chain mail Scrolls b - a scroll of revelation {unknown} c - 5 scrolls of identify {unknown} i - a scroll of immolation {unknown} Potions e - a potion of attraction {unknown} f - a potion of ambrosia {unknown} g - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 0.4 Maces & Flails + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 64% 1d7 3% 1 b - Vampiric Draining Necr 16% 2d7 11% 3 c - Animate Dead Necr 16% N/A 34% 4 d - Curse of Agony Necr 16% N/A 69% 5 e - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'e'. Things that are here: a +0 club; a stone; a +0 short sword A frilled lizard comes into view. An endoplasm comes into view. Found a robe. The endoplasm quivers. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You closely miss the frilled lizard. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You closely miss the frilled lizard. The frilled lizard barely misses you. x2 You barely miss the frilled lizard. The frilled lizard completely misses you. You hit the frilled lizard but do no damage. Your weapon exudes an aura of protection. The endoplasm completely misses you. The frilled lizard closely misses you. Sorry, you're not good enough to have a special ability. You miss the frilled lizard. The endoplasm barely misses you. The frilled lizard closely misses you. The endoplasm hits you but does no damage. The frilled lizard barely misses you. You miss the frilled lizard. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The frilled lizard completely misses you. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ......# ....... ....... ###.....). .[.....##### #........# ...........# #.......[# ...........###........#### #.....................#.# #..................##...# ####...J@l.......†.# #.>. #.....b[......†.# #... #...............###... #...........)......... #.................##.. #.................##.. #........)#####'####.. ########### #.####.. #....'.. You could see an endoplasm, a frilled lizard (ally target) and a friendly bat (summoned). Vanquished Creatures A dart slug (D:2) 2 endoplasms (D:2) 4 hobgoblins A quokka (D:1) 2 ball pythons (D:2) A bat (D:2) 2 frilled lizards (D:2) 2 goblins A kobold (D:2) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wogdog the Djinni Necromancer began the quest for the Orb. 0 | D:1 | wogdog set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 438 | D:2 | Reached XP level 2. HP: 21/21 MP: 0/0 541 | D:2 | Reached XP level 3. HP: 6/25 MP: 0/0 541 | D:2 | Learned a level 1 spell: Summon Small Mammal 564 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.2 Maces & Flails | | 0.4 Dodging | | 2.8 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Mace || 41 Punch || 1 Cast: Summon Small Mamm || 1 Stab: Sleeping || 1 Armour: Robe || 46 Dodge: Dodged || 53