Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 14673916314889863085 42098 wolfgangpup the Cleaver (level 14, -5/82 HPs) Began as a Gargoyle Summoner on May 12, 2023. Was the Champion of Qazlal. Slain by a titanic slime creature (87 damage) ... on level 12 of the Dungeon. The game lasted 00:22:51 (15327 turns). wolfgangpup the Cleaver (Gargoyle Summoner) Turns: 15327, Time: 00:22:51 Health: -5/82 AC: 36 Str: 15 XL: 14 Next: 18% Magic: 21/21 EV: 10 Int: 18 God: Qazlal [******] Gold: 1370 SH: 19 Dex: 10 Spells: 16/17 levels left rFire . . . t - +5 demon whip (venom) rCold + . . u - +0 buckler rNeg + . . Z - +1 plate armour {rC+} rPois ∞ (no helmet) rElec + z - +0 cloak rCorr . G - +0 pair of gloves SInv . (no boots) Will +.... l - amulet of reflection Stlth k - +5 ring of evasion HPRegen 0.33/turn E - +4 ring of protection MPRegen 0.17/turn %: repel missiles, reflection @: flying A: sickness immunity, AC +10, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, iridescent scales 1, shaggy fur 1 a: Renounce Religion, Upheaval, Elemental Force, Disaster Area You were on level 12 of the Dungeon. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 3 branches of the dungeon, and saw 18 of its levels. You collected 1475 gold pieces. You spent 105 gold pieces at shops. Inventory: Hand Weapons c - a +0 club f - the +8 battleaxe "Hogih" {heavy, *Noise Dex+6} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+6). *Noise: It may make noises in combat. g - a +1 flail t - a +5 demon whip of venom (weapon) Missiles r - 4 throwing nets A - 2 curare-tipped darts Armour a - a +1 robe j - a +0 chain mail p - a +0 ring mail u - a +0 buckler (worn) z - a +0 cloak (worn) G - a +0 pair of gloves (worn) P - a +0 plate armour Z - a +1 plate armour of cold resistance (worn) Jewellery h - a ring of fire k - a +5 ring of evasion (left hand) l - an amulet of reflection (around neck) n - a ring of protection from cold q - a ring of resist corrosion y - a +4 ring of protection B - a +5 ring of evasion E - a +4 ring of protection (right hand) H - a ring of magical power K - a +6 ring of intelligence Q - a ring of see invisible W - an amulet of magic regeneration X - a ring of protection from fire Y - an amulet of regeneration Wands w - a wand of polymorph (15) L - a wand of roots (10) O - a wand of quicksilver (8) R - a wand of flame (10) T - a wand of paralysis (13) Scrolls e - 2 scrolls of enchant armour i - 2 scrolls of poison o - 4 scrolls of teleportation x - 2 scrolls of blinking D - 4 scrolls of magic mapping F - a scroll of amnesia J - 4 scrolls of identify Potions b - a potion of magic d - 4 potions of degeneration m - 3 potions of attraction s - 2 potions of cancellation v - 2 potions of heal wounds C - 3 potions of haste I - a potion of flight M - a potion of ambrosia {unknown} N - a potion of lignification {unknown} S - 3 potions of resistance {unknown} U - a potion of curing V - 3 potions of brilliance Skills: + Level 7.5 Fighting - Level 12.6(14.2) Axes * Level 11.5(14.3) Maces & Flails + Level 10.3 Armour - Level 1.5 Dodging - Level 2.1 Stealth + Level 8.9 Shields + Level 0.1 Unarmed Combat - Level 2.1 Spellcasting - Level 3.7 Summonings * Level 9.5 Invocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 86% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 30% N/A 95% 2 Call Canine Familiar Summ 15% N/A 99% 3 Magic Dart Conj 4% 1d3 100% 1 Static Discharge Conj/Air 2% 2-3/arc 100% 2 Mephitic Cloud Conj/Pois/Air 1% N/A 100% 3 Stone Arrow Conj/Erth 2% 3d7 100% 3 Summon Guardian Golem Hex/Summ 8% N/A 100% 3 Vhi's Electric Charge Tloc/Air 2% N/A 100% 3 Airstrike Air 0% 2d(1-17) 100% 4 Animate Armour Summ/Erth 16% N/A 100% 4 Summon Lightning Spire Summ/Air 8% N/A 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Plasma Beam Fire/Air 0% 2x1d11 100% 6 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:6 Lair (4/5) D:8 Swamp (0/4) Lair:2 Snake (0/4) Lair:3 Orc (2/2) D:11 Slime: Lair:4-5 Elf: Orc:2 Altars: Elyvilon Qazlal Shops: D:3 ( D:4 ? Orc:1 [ Portals: Trove: D:10 (show abyssal rune of Zot) Annotations: Lair:4 1 runed translucent door, exclusion: oklob plant, Murgh's ghost, journeyman MiBe Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +10) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are partially covered in iridescent scales. (AC +2) You are covered in fur. (AC +1) Message History The quasit bites you but does no damage. You block the quasit's attack. The quasit claws you but does no damage. You closely miss the kobold demonologist. The kobold demonologist is almost dead. You block the kobold demonologist's attack. A slime creature comes into view. You miss the kobold demonologist. The kobold demonologist is almost dead. The quasit is engulfed in freezing vapours. The quasit barely misses you. You block the quasit's attack. The quasit barely misses you. You block the iron imp's attack. You closely miss the kobold demonologist. The kobold demonologist is almost dead. You kill the kobold demonologist! Qazlal accepts your kill. The iron imp disappears in a puff of smoke! The quasit disappears in a puff of smoke! You block the very large slime creature's attack. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 robe You barely miss the very large slime creature. You hit the very large slime creature. The very large slime creature is poisoned. The very large slime creature is lightly wounded. You block the very large slime creature's attack. You hit the very large slime creature. The very large slime creature is lightly wounded. You whack the very large slime creature! The very large slime creature is lightly wounded. Two slime creatures merge to form a titanic slime creature. You hit the titanic slime creature. The titanic slime creature looks as sick as possible! The titanic slime creature is lightly wounded. The titanic slime creature is engulfed in freezing vapours. The titanic slime creature attacks as you move away! The titanic slime creature hits you!!!! Ouch! That really hurt! You die... ########### #....^....# #.........# #.........# .## #...§○....# ...K.###)°§§