Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 8841453131241828808 56 woostermichael the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Nov 10, 2021. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:16:02 (1894 turns). woostermichael the Conjurer (Demonspawn Conjurer) Turns: 1894, Time: 00:16:02 Health: 0/24 AC: 7 Str: 7 XL: 3 Next: 69% Magic: 5/6 EV: 7 Int: 20 God: Gold: 105 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . e - +0 spear (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . q - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: flying A: claws 1, powered by pain 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons e - a +0 spear of venom (weapon) l - a +0 hunting sling Missiles f - 48 arrows k - 2 throwing nets m - 32 stones o - 17 sling bullets Armour a - a +0 robe b - a +0 cloak (worn) q - a +0 scale mail (worn) Magical Staves n - a staff of poison Scrolls d - a scroll of holy word {unknown} g - a scroll of immolation {unknown} h - 2 scrolls of teleportation {unknown} Potions i - a potion of heal wounds {unknown} j - a potion of flight Skills: + Level 0.3 Polearms + Level 0.2 Slings + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 3d4 38% 2 Dazzling Flash Conj/Hex 22% N/A 93% 3 Fulminant Prism Conj/Hex 5% 3d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have sharp fingernails. You sometimes gain a little power by taking damage. Message History Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin barely misses you. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 28% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. A giant cockroach comes into view. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You feel better. The water moccasin barely misses you. x2 The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The water moccasin bites you but does no damage. The giant cockroach bites you but does no damage. The water moccasin bites you but does no damage. The giant cockroach waves its antennae. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The water moccasin completely misses you. Okay, then. Casting: Magic Dart (safe; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel very buoyant. You fly up into the air. The water moccasin bites you. You die... ### ####### ###.#########.....# # #.........@SB.....# ### #.##...######.....# ..# #[####...## #.....# ..### #.# ##...# #.....# ....###.# #..#.# #.....# ..#.##..# #....###.....# ..#..#.## #............# ..##...# #.#..#####.#.## ......#.......... #.#..# You could see a water moccasin and a giant cockroach. Vanquished Creatures A worm (D:2) A dart slug (D:2) 7 ball pythons 2 bats 6 endoplasms A giant cockroach (D:2) 6 goblins 3 hobgoblins 5 jackals A kobold (D:1) 5 quokkas 3 frilled lizards A rat (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woostermichael the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 84 | D:1 | Found Vobunk's Antique Weapon Boutique. 296 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 296 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1175 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1175 | D:2 | Reached XP level 3. HP: 19/24 MP: 3/6 1661 | D:2 | Found a faded altar of an unknown god. 1866 | D:3 | Noticed a water moccasin 1894 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring, serial_shops, shop, chequers_serial_rivers_small_3, minmay_misc_feat_rows, nrook_mini_vaults, hangedman_decor_push D:2: layout_rooms, basic_ecumenical_altar D:3: layout_rooms, serial_bayou_pond_d Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Polearms | | 0.3 Slings | | 0.2 Spellcasting | | 2.2 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Spear || 48 Unarmed || 2 Fire: Hunting sling || 8 Cast: Magic Dart || 52 Use: Scroll || 2 Potion || 2 Stab: Sleeping || 2 Armor: Robe || 13 Scale mail || 11 Dodge: Dodged || 48