Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 12213434543688247198 0 woowoo the Shield-Bearer (level 1, 16/16 HPs) Began as a Formicid Wanderer on June 16, 2023. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). woowoo the Shield-Bearer (Formicid Wanderer) Turns: 1, Time: 00:00:18 Health: 16/16 AC: 6 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 10 God: Gold: 0 SH: 7 Dex: 15 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . d - +2 buckler rNeg . . . b - +0 scale mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 scale mail (worn) d - a +2 buckler (worn) Scrolls c - a scroll of butterflies Skills: + Level 2.1 Fighting * Level 2.1 Armour * Level 2.6 Shields + Level 1.1 Spellcasting + Level 2.0 Fire Magic + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 75% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 98% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, woowoo the Formicid Wanderer. The heart of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a puce potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 scale mail, a scroll of butterflies, a +2 buckler; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #####.# #≈≈≈♣~♣ # #≈.P... ≈# #≈PPP.♣♣ .≈# #≈.P...♣..≈# ..#♣.......♣♣#. #..~...@....... ###♣.......♣♣#. #≈.P...P..≈# #≈PPP.PPP!≈# # .P...P..≈# ≈≈≈♣~♣≈≈≈≈# ## ##.###### ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woowoo the Formicid Wanderer began the quest for the Orb. 0 | D:1 | woowoo set off with the following items: a +0 club, a +0 | scale mail, a scroll of butterflies, a +2 buckler; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_ring, chequers_big_river