Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 14680492345216751070 2 woowoo the Insei (level 1, -1/25 HPs) Began as a Djinni Transmuter on July 3, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (69 turns). woowoo the Insei (Djinni Transmuter) Turns: 69, Time: 00:00:41 Health: -1/25 AC: 20 Str: 9 XL: 1 Next: 44% Gold: 0 EV: 2 Int: 14 God: SH: 0 Dex: 13 rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois ∞ (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: tree-form A: stationary, stasis, torment immunity, boosted hp, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (melded) Potions c - a potion of resistance {unknown} Skills: + Level 1.0 Fighting * Level 2.2 Dodging * Level 3.0 Unarmed Combat * Level 1.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 10% N/A 13% 1 b - Wereblood Tmut 5% N/A 19% 2 c - Spider Form Tmut/Pois 5% N/A 36% 3 d - Ice Form Ice/Tmut 5% N/A 77% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You are immune to sickness and miasma. You are immune to poison. ((Your flesh is very heat resistant. (rF++))) ((You are vulnerable to cold. (rC-))) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your horns disappear. You barely miss the endoplasm. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. Casting: Beastly Appendage (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The endoplasm completely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! Your transformation is almost over. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. You punch the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Really quaff the potion of lignification? Uppercase [Y]es or [N]o only, please. Really quaff the potion of lignification? [Y]es or [N]o only, please. Really quaff the potion of lignification? Your horns disappear. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The endoplasm freezes you. You are frozen. You die... #...# ...# ...# ...## # ####... #.## . #.....#..#.# .. #...J.....# ...#. #♣# .. .....##.##.#.## #...........#### #.[...########<###### #####†###...........# #.....#'####'####+# #...)...# #.......# #...(.### #.##.##.# #.....# #.##.##.# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woowoo the Djinni Transmuter began the quest for the Orb. 0 | D:1 | woowoo set off with the following spells memorised: Beastly | Appendage, Wereblood, Spider Form, Ice Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 69 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 8 Punch || 1 Cast: Beastly Appendage || 2 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 4