Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 30004591095018296 42 workbot the Conjurer (level 3, -5/19 HPs) Began as a Kobold Conjurer on May 6, 2023. Slain by Terence ... wielding a +1 mace of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:09 (1432 turns). workbot the Conjurer (Kobold Conjurer) Turns: 1432, Time: 00:06:10 Health: -5/19 AC: 6 Str: 4 XL: 3 Next: 77% Magic: 6/7 EV: 14 Int: 21 God: Gold: 25 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - +4 ring of protection HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a +4 ring of protection (left hand) Scrolls c - a scroll of identify {unknown} Potions f - a potion of berserk rage {unknown} g - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Sublimation of Blood Necr 3% N/A 21% 2 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Petrify Tmut/Erth 3% N/A 78% 4 Irradiate Conj/Tmut 6% 3d13 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +1 mace of protection. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. A kobold comes into view. It is wielding a +0 club. Terence misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. The kobold shouts! Terence hits you with a +1 mace of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * The kobold throws a stone. The stone barely misses you. Magic courses through your body. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * The kobold throws a stone. The stone misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +1 mace of protection. You die... #.#..###..# #..###..# #... #........ #.#. #.######.## ... #.# #... # #.#######.# #.## #.#.........### #.## ..K..####.....# ##... #.##@# #.....# #.... #..@.# #.....# ##.#. ###$.# #.....# ###. #..# #.....## #. ...# ###..#.## #. ##.###.####. #.## ##..... ##.###.##### ##....## You could see Terence and a kobold. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 5 quokkas (D:1) A ball python (D:1) 5 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | workbot the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 174 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 618 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 621 | D:1 | Learned a level 2 spell: Searing Ray 1424 | D:2 | Noticed Terence 1432 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_rooms, serial_curves, eino_curves_01, eino_curves_04 D:2: layout_loops_cross, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.4 Stealth | | 2.6 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 20 Cast: Magic Dart || 64 Searing Ray || 7 Use: Scroll || 3 Potion || 3 Armour: Robe || 4 Dodge: Dodged || 22