Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 3242494274388597660 23 wormed the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Dec 21, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:03:42 (803 turns). wormed the Conjurer (Demonspawn Conjurer) Turns: 803, Time: 00:03:43 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 72% Magic: 3/5 EV: 12 Int: 19 God: Gold: 9 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of amnesia {unknown} f - a scroll of butterflies {unknown} i - a scroll of summoning {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} d - a potion of might {unknown} g - a potion of heal wounds {unknown} h - a potion of degeneration {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History (Press . to maintain the ray.) Things that are here: a +0 dagger; 4 stones; a kobold corpse HP restored. h - a fizzy cyan potion A quokka comes into view. A quokka is nearby! The quokka twitches its whiskers. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) i - a scroll labelled RUCSIM EL PAIH You see here a quokka corpse. There is an escape hatch in the floor here. An endoplasm comes into view. An endoplasm is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Things that are here: a +0 short sword; a kobold skeleton You see here a +0 ring mail. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! You see here a rat skeleton. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######.#.#..........# ######....[....#..######### ....#..#####.###..###....# ....+...................># ....#).###.#.####.#...[#.# ....#...#....####.###..#.# .....)..)..##..........#.# .....##.#.###.##.###.....# .....##.#.....##@###.#.#.######## .....##.##.#####.......#......... ...........#.........#.#.#######. #######...>#.###.......#.....# ##......##.#####.#.###.# #####..##.# #.# #.# #.........# #.# #.# #####.##..###.##.# #.# #.# #.....#..........##...# #.# There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 5 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wormed the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 329 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 329 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 332 | D:1 | Learned a level 2 spell: Searing Ray 803 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 14 Searing Ray || 11 Armor: Robe || 2 Dodge: Dodged || 7