Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 1262362104253741867 16 wormed the Magician (level 2, 21/21 HPs) Began as a Djinni Conjurer on Dec 22, 2022. Quit the game on level 4 of the Dungeon. The game lasted 00:02:38 (1222 turns). wormed the Magician (Djinni Conjurer) Turns: 1222, Time: 00:02:39 Health: 21/21 AC: 7 Str: 6 XL: 2 Next: 75% Gold: 11 EV: 27 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . f - +2 whip (drain) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . h - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ e - amulet of the acrobat HPRegen 0.07/turn b - +4 ring of protection MPRegen 0.00/turn (no ring) @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons f - a +2 whip of draining (weapon) Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Jewellery b - a +4 ring of protection (left hand) e - an amulet of the acrobat (around neck) Scrolls c - 2 scrolls of poison {unknown} g - a scroll of fog {unknown} i - a scroll of identify {unknown} o - a scroll of teleportation {unknown} Potions d - 3 potions of curing {unknown} j - a potion of degeneration {unknown} k - a potion of haste {unknown} l - 2 potions of brilliance {unknown} m - a potion of mutation {unknown} n - a potion of attraction {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An endoplasm is nearby! Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! You see here 4 poisoned darts. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading up. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The searing ray hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse HP restored. A ball python and an endoplasm come into view. A sourceless malevolence fills the Dungeon... You are sucked into a shaft and drop 2 floors! The shaft crumbles and collapses. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ........# ........# ........# ........+ .......@# ........# ######### There were no monsters in sight! Vanquished Creatures A ball python (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wormed the Djinni Conjurer began the quest for the Orb. 0 | D:1 | wormed set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 3/21 MP: 0/0 526 | D:1 | Found a faded altar of an unknown god. 1221 | D:2 | You are sucked into a shaft and drop 2 floors! 1222 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_bridge, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, serial_shops, nicolae_shop_stone, minivault_27, minmay_misc_feat_hallway, corexii_leaking_fountain, nicolae_titane D:4: layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.4 Action || total -------------------------++------- Cast: Magic Dart || 11 Searing Ray || 8 Armor: Robe || 3 Dodge: Dodged || 11