Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 5701027941304185908 4 wormed the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Dec 23, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (284 turns). wormed the Magician (Djinni Conjurer) Turns: 284, Time: 00:00:33 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 77% Gold: 40 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . e - +0 dagger (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons e - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of vulnerability {unknown} d - a scroll of teleportation {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Your magical contamination has completely faded away. You now have 25 gold pieces (gained 5). c - a scroll labelled LEZIUZ APTOIT Found an escape hatch in the floor. Found a stone staircase leading down. d - a scroll labelled VIESTR JIUDAU You now have 40 gold pieces (gained 15). A goblin comes into view. It is wielding a +0 dagger of venom. Found a scroll labelled JAFIOXOSIGI and 10 gold pieces. A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger of venom (asleep, 100% to hit) The magic dart hits the goblin. The goblin is almost dead. The goblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger of venom (almost dead, 100% to hit) The magic dart hits the goblin. You kill the goblin! Found a faded altar of an unknown god. Found 16 gold pieces. Things that are here: a +0 dagger of venom; a goblin corpse Okay, then. Your +0 dagger of venom begins to drip with poison! e - a +0 dagger of venom (weapon) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #######.#### .. ...........## .P ##..###.##..#####_##### # #....##P..P..P..# # ####.##.P.......# # #.##.PP......# # #.##.......$.# # #.# #.P@...P# #.###?....PP# #...#.P.P...# ####.##..P##..# ####PP.# .$ $###.# . # ## There were no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wormed the Djinni Conjurer began the quest for the Orb. 0 | D:1 | wormed set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 280 | D:1 | Found a faded altar of an unknown god. 284 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, shapermc_ecumenical_altar_gd Action || total -------------------------++------- Cast: Magic Dart || 8 Dodge: Dodged || 1