Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 7059809122497119683 515 wormed the Conjurer (level 7, 0/46 HPs) Began as a Demonspawn Conjurer on Dec 25, 2022. Slain by Edmund ... wielding a +7 vorpal flail (5 damage) ... on level 5 of the Dungeon. The game lasted 00:13:02 (5799 turns). wormed the Conjurer (Demonspawn Conjurer) Turns: 5799, Time: 00:13:03 Health: 0/46 AC: 6 Str: 7 XL: 7 Next: 0% Magic: 15/19 EV: 11 Int: 21 God: Gold: 169 SH: 4 Dex: 12 Spells: 7/10 levels left rFire . . . SeeInvis . o - +1 rapier (venom) rCold . . . Faith . j - +0 buckler rNeg + + + Spirit . s - +1 leather armour {Will+} rPois + Reflect . (no helmet) rElec . Harm . r - +0 cloak {rPois} rCorr . Rampage . (no gloves) Will +.... l - +0 pair of boots of the Spider Nest {Drain rN+++ MP+9 Stlth+} Stlth +++....... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.16/turn (no ring) @: no status effects A: claws 1, powered by pain 1, spiny 1, sturdy frame 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons i - a +0 rapier o - a +1 rapier of venom (weapon) Missiles a - 2 throwing nets Armour j - a +0 buckler (worn) l - the +0 pair of boots of the Spider Nest (worn) {Drain rN+++ MP+9 Stlth+} (You found it on level 3 of the Dungeon) rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. m - a +1 leather armour of fire resistance r - a +0 cloak of poison resistance (worn) s - a +1 leather armour of willpower (worn) Jewellery f - a ring of fire Wands p - a wand of charming (8) q - a wand of light (5) Scrolls c - 3 scrolls of teleportation {unknown} d - 6 scrolls of identify {unknown} h - 2 scrolls of blinking {unknown} k - a scroll of fear {unknown} n - a scroll of amnesia {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} g - 2 potions of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.1 Shields + Level 2.2 Spellcasting * Level 6.2 Conjurations + Level 2.9 Hexes + Level 2.6 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 10% 3 Necrotise Necr 8% 1d4 22% 1 Sublimation of Blood Necr 2% N/A 32% 2 Fulminant Prism Conj/Hex 10% 3d9 32% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 32% 4 Vampiric Draining Necr 2% 2d6 54% 3 Irradiate Conj/Tmut 7% 3d14 85% 5 Petrify Tmut/Erth 2% N/A 91% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Qazlal Xom Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You have sharp fingernails. You sometimes gain a little power by taking damage. You are partially covered in sharp spines. Your movements are slightly less encumbered by armour. (ER -2) Message History Edmund shouts! (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is moderately wounded. The searing ray hits Edmund. Edmund is moderately wounded. The searing ray misses Edmund. You finish channelling your searing ray. Edmund is struck by your spines. Edmund hits you with a +7 vorpal flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +7 vorpal flail and wearing a +0 ring mail (heavily wounded, 82% to hit) The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +7 vorpal flail! You focus on the pain. You feel your power returning. The searing ray hits Edmund. Edmund is heavily wounded. Edmund is struck by your spines. Edmund hits you with a +7 vorpal flail! The searing ray hits Edmund. Edmund is severely wounded. Edmund is struck by your spines. Edmund hits you with a +7 vorpal flail. * * * LOW HITPOINT WARNING * * * x2 The searing ray hits Edmund but does no damage. Edmund is severely wounded. You finish channelling your searing ray. Edmund hits you with a +7 vorpal flail. * * * LOW HITPOINT WARNING * * * x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +7 vorpal flail and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray hits Edmund. Edmund is severely wounded. (Press . to maintain the ray.) Edmund hits you with a +7 vorpal flail. You die... #..### #....# #...## #..### ### #....#####.# ###........#.## #.............### ##..............### #@....#........... #.@.....##........≈≈ #........#..#....... ...................≈. #..............#..>.≈. .....###....##.##....≈. ...... ....#..###...≈. ...... .........##..≈. ##.#...... You could see Edmund. Vanquished Creatures Sigmund (D:5) A phantom (D:5) A jelly (D:4) Crazy Yiuf (D:4) A hound (D:4) An orc wizard (D:3) 6 gnolls 2 adders (D:3) An ufetubus (D:5) 2 worms A dart slug (D:1) 8 orcs 7 endoplasms 4 giant cockroaches 6 goblins 5 hobgoblins 11 kobolds 4 quokkas (D:1) 9 ball pythons 4 bats A frilled lizard (D:1) 7 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wormed the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 208 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 208 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 714 | D:1 | Reached skill level 1 in Hexes 752 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 752 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 988 | D:1 | Found a faded altar of an unknown god. 1104 | D:1 | Reached skill level 1 in Translocations 1107 | D:1 | Learned a level 2 spell: Searing Ray 2868 | D:3 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 2868 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/7 2979 | D:3 | Identified the +0 pair of boots of the Spider Nest {Drain | rN+++ MP+9 Stlth+} 3255 | D:3 | Found a shimmering altar of Xom. 3528 | D:3 | Reached skill level 5 in Conjurations 4079 | D:4 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 4079 | D:4 | Reached XP level 5. HP: 35/35 MP: 8/8 4113 | D:4 | Reached skill level 1 in Shields 4265 | D:4 | Found an iron altar of Okawaru. 4775 | D:4 | Found a runed translucent door. 4776 | D:4 | Noticed Crazy Yiuf 5101 | D:4 | Killed Crazy Yiuf 5102 | D:4 | Reached XP level 6. HP: 8/41 MP: 9/9 5452 | D:5 | Entered Level 5 of the Dungeon 5487 | D:5 | Noticed Sigmund 5693 | D:5 | Killed Sigmund 5694 | D:5 | Reached skill level 6 in Conjurations 5694 | D:5 | Reached XP level 7. HP: 43/46 MP: 10/10 5743 | D:5 | Found a stormy altar of Qazlal. 5790 | D:5 | Noticed Edmund 5799 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_corners, chequers_ecumenical_altar_island, chequers_serial_rivers_micro_d, roderic_roman_lattice D:2: layout_loops_cross, amcnicky_mini_pool_small D:3: layout_loops_ring, mainiacjoe_overflow_six_doors_small D:4: layout_loops_ring, okawaru_metal_pillars_3, uniq_crazy_yiuf_cottage D:5: layout_cave_pools, mainiacjoe_overflow_cross_hatched, minmay_temple_entry_nine_rooms, nicolae_ossuary_entry_catacombs, uniq_sigmund, uniq_grinder, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Hexes | 1 2 | 2.9 Translocations | 1 2 | 2.6 Conjurations | 5 6 | 6.2 Shields | 1 2 | 2.1 Spellcasting | | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 11 | | || 11 Rapier | | 15 | || 15 Cast: Magic Dart | 46 | | || 46 Searing Ray | 16 | 40 | 3 || 59 Armor: Robe | 5 | | || 5 Leather armour | | 8 | || 8 Dodge: Dodged | 24 | 8 | || 32 Block: Buckler | | 2 | || 2