Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 18363932788666683475 39 wormed the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Dec 27, 2022. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (1855 turns). wormed the Conjurer (Demonspawn Conjurer) Turns: 1855, Time: 00:03:45 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 26% Magic: 5/7 EV: 12 Int: 21 God: Gold: 93 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis + c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: claws 1, hooves 1, horns 1, see invisible a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} e - 2 scrolls of identify Potions b - a potion of magic g - a potion of resistance h - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Ice Form Ice/Tmut 2% N/A 80% 4 Summon Ice Beast Ice/Summ 2% N/A 80% 4 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have large cloven feet. You have a pair of small horns on your head. You have supernaturally acute eyesight. (SInv) Message History Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Sigmund casts a spell at you. You are confused. You're too confused to cast spells. You're too confused to cast spells. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You feel less confused. Your magical contamination has completely faded away. Things that are here: a +0 club; a goblin corpse A magic dart appears from out of thin air! The magic dart hits you! You are confused. You're too confused to cast spells. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. You bump into the rock wall. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You are too confused! It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! Your vision sharpens. Reactivating autopickup. Your feet thicken and deform. You feel less confused. Sigmund barely misses you. As you read the scroll labelled YRIWIF ALANIMMAUMI, it crumbles to dust. It is a scroll of identify. g - a potion of resistance Sigmund hits you from afar with a +0 scythe. You die... #.# #.# #.# ####.## #.# #.....# #.# #.##..# ###.# #.##..# ....# #.##..# ##########.#...# ...........#..##### ......)..)....@.@.# ........#.###.###.# .######.#...#.....# ..#.. #.###.#.##### ..#.#.#.#.....# ..#.#.#.#####.# ..#.#.........# ###.###.####### )..†.†..# You could see Sigmund (invisible). Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) 6 bats 2 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:2) A kobold (D:1) A quokka (D:2) 2 frilled lizards (D:1) 5 goblins A rat (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wormed the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 466 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 466 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1426 | D:2 | Learned a level 2 spell: Searing Ray 1499 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1824 | D:2 | Noticed Sigmund 1854 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1854 | D:2 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 1854 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 1855 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic D:2: layout_basic, chequers_serial_rivers_room_a, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.7 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Short sword || 23 Cast: Magic Dart || 32 Searing Ray || 9 Use: Scroll || 1 Potion || 1 Armor: Robe || 5 Dodge: Dodged || 25