Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 13046111203185120896 1 wormed the Chucker (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Dec 27, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (31 turns). wormed the Chucker (Gnoll Wanderer) Turns: 31, Time: 00:00:50 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 20% Magic: 4/4 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: weak-willed A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) c - a +0 dagger Missiles b - 9 poisoned darts Armour e - a +0 robe (worn) Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 4.4 Ranged Weapons + Level 6.4 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 5.3 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 14% N/A 9% 3 Summon Guardian Golem Hex/Summ 7% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. The jackal misses you. The jackal closely misses you. You shoot a sling bullet. The sling bullet misses the jackal. The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. The jackal closely misses you. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is moderately wounded. The jackal closely misses you. x2; The jackal misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. x3 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll of vulnerability, it crumbles to dust. Magic quickly surges around you. The jackal closely misses you. x3 Throw: 9 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, weak-willed, 51% to hit) Okay, then. You are too injured to fight recklessly! Fire: a) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, weak-willed, 45% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal barely misses you. The jackal misses you. The jackal bites you. You die... .#.. ...# ..( ..# # #†. ...##.. #......##. #hh#.# #.#@##. # #. #..#.# .# ##.##..##.####..# #.....#.#..#..### ..#...#..##..##..# #......##...#..#<# ####### ########## You could see 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wormed the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | wormed set off with the following items: a +0 sling, 10 | poisoned darts, a +0 dagger, a scroll of vulnerability, a | +0 robe; and the following spell memorised: Slow; and the | following spells available to memorise: Tukima's Dance, | Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 31 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, shapermc_ecumenical_altar_ellora Action || total -------------------------++------- Fire: Sling || 15 Throw: Dart || 1 Use: Scroll || 1 Armor: Robe || 6 Dodge: Dodged || 25