Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18281154509637004169 56 wrshamilton the Caller (level 3, -1/24 HPs) Began as a Coglin Hedge Wizard on Feb 12, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:11:43 (1402 turns). wrshamilton the Caller (Coglin Hedge Wizard) Turns: 1402, Time: 00:11:43 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 97% Magic: 5/7 EV: 11 Int: 15 God: Gold: 97 SH: 0 Dex: 13 Spells: 2/7 levels left rFire . . . i - +0 sling {Consuela} rCold . . . j - +0 spear {Marisol} rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: lethally poisoned (-1 -> -7), hasted, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons i - a +0 sling (weapon) {Consuela} j - a +0 spear (offhand) {Marisol} Missiles a - 3 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Talismans h - a beast talisman Scrolls e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} g - a scroll of silence l - a scroll of brand weapon {unknown} Potions d - a potion of magic m - a potion of enlightenment {unknown} Skills: - Level 0.1 Ranged Weapons - Level 1.7 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting - Level 1.7 Conjurations - Level 3.2 Summonings - Level 1.0 Necromancy + Level 1.9 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Call Imp Summ 22% N/A 9% 2 c - Blink Tloc 14% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 21% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, ally target, 100% to hit) Okay, then. You shoot a sling bullet. The sling bullet misses the adder. Your cerulean imp misses the adder. The adder bites you. You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. Your cerulean imp closely misses the adder. The adder bites you. You are more poisoned. The adder poisons you! Your cerulean imp hits the adder from afar with a -3 spear. The adder bites you. You shoot a sling bullet. The sling bullet barely misses the adder. You feel very sick. The adder bites you. You are lethally poisoned! The adder poisons you! Your cerulean imp misses the adder. You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet misses the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. Your cerulean imp hits the adder but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You swap places. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses your cerulean imp. Your cerulean imp closely misses the adder. The adder misses your cerulean imp. It was a potion of haste. You feel yourself speed up. You die... ..# #.# #.# ### #.#######.####.## ..^..)..........# #.###.###.##.#.## #.# #.##...#.#.### #.# #....#........ # #.# #..#...#.).... #####.#@###..##.####.### .>.....5.....##.# #.# # ......S..∩..###.# #># # #####.#.#######.# #.# # ...#.........####.# # .####.#####.......># # [. #.# #........### . #.# ##.......#.## #.# ..........##.# You could see an adder (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 6 endoplasms (D:1) 3 giant cockroaches (D:1) 5 goblins A hobgoblin (D:1) 4 jackals (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 4 rats (D:1) 34 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) 3 hobgoblins (D:1) A quokka (D:1) 5 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wrshamilton the Coglin Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 199 | D:1 | Reached skill level 2 in Summonings 199 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 251 | D:1 | Learned a level 2 spell: Call Imp 254 | D:1 | Learned a level 2 spell: Blink 646 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 823 | D:1 | Reached skill level 3 in Summonings 1385 | D:2 | Found Gull's Antique Armour Shoppe. 1401 | D:2 | HP: 1/24 [poisoned by an adder] 1402 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, st_stairs_11, minmay_heptomino_l4 D:2: serial_bayou_shore_a, layout_loops_ring, serial_shops, shop, shop_fountains Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 2 3 | 3.2 Ranged Weapons | | 0.1 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 2.6 Conjurations | | 1.7 Necromancy | | 1.0 Translocations | | 1.9 Action || total ---------------------------++------- Melee: Dagger || 45 Fire: Sling || 102 Cast: Magic Dart || 25 Call Imp || 9 Use: Scroll || 1 Potion || 1 Armour: Robe || 61 Dodge: Dodged || 77