Dungeon Sprint DCSS version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 13243112147849355477 0 wtrnl the Chiller (level 1, -3/11 HPs) Began as an Octopode Ice Elementalist on Nov 17, 2023. Slain by an orc ... wielding a +0 trident (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:08 (21 turns). wtrnl the Chiller (Octopode Ice Elementalist) Turns: 21, Time: 00:00:08 Health: -3/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . g - +2 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +2 dagger (weapon) Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 11% 3 Ozocubu's Armour Ice 15% N/A 11% 3 Summon Ice Beast Ice/Summ 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, wtrnl the Octopode Ice Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. No target in view! As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. You open the door. An orc comes into view. It is wielding a +0 trident. There is an open door to the Storerooms (Easy) here. You open the door. The orc shouts! The orc misses you. Found a +2 quarterstaff, a +2 falchion and a +2 mace. The orc completely misses you. There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger Okay, then. g - a +2 dagger (weapon) The orc hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Things that are here: a +2 quarterstaff; a +2 trident You hit the orc. You grab the orc. The orc is heavily wounded. You constrict the orc. The orc hits you with a +0 trident. You die... ##########++ #####+##........... +))@o.##......#..#. ######.##........... .........'........... ####+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# You could see an orc. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wtrnl the Octopode Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 21 | D | Slain by an orc Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_7, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_5, final_vault] Action || total ---------------------------++------- Melee: Dagger || 1 Constrict || 1 Armour: Skin || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts