Dungeon Sprint DCSS version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 13841295395544673391 0 wtrnl the Chiller (level 1, -1/11 HPs) Began as an Octopode Ice Elementalist on Nov 26, 2023. Slain by a scorpion (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:36 (11 turns). wtrnl the Chiller (Octopode Ice Elementalist) Turns: 11, Time: 00:00:37 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: lethally poisoned (-1 -> -6) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.0 Dodging * Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 11% 3 Ozocubu's Armour Ice 15% N/A 11% 3 Summon Ice Beast Ice/Summ 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, wtrnl the Octopode Ice Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. No target in view! No target in view! You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A scorpion comes into view. There is an open door to the Storerooms (Easy) here. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion You freeze the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded) You freeze the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you. You die... ##########++ #........... + #......#..# #####.##.......... ......s@........... ##+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wtrnl the Octopode Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 8 | D | Noticed a scorpion 11 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_4, final_vault] Action || total ---------------------------++------- Cast: Freeze || 2 Armour: Skin || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 3 | 8 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 3 | 8 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts