Dungeon Crawl Stone Soup version 0.29-a0-529-gfa20dd96a1 (webtiles) character file. Game seed: 14764548892839697212 19 xian the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on June 2, 2022. Slain by Terence ... wielding a +1 vampiric short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (1219 turns). xian the Conjurer (Draconian Conjurer) Turns: 1219, Time: 00:02:37 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 55% Magic: 5/5 EV: 12 Int: 18 God: Gold: 45 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons d - a +0 trident (weapon) Scrolls b - a scroll of teleportation {unknown} c - a scroll of blinking {unknown} e - 2 scrolls of identify {unknown} f - 2 scrolls of noise {unknown} Potions g - a potion of flight {unknown} Skills: + Level 0.2 Fighting + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence shouts! You hear a shout! Your magical contamination has completely faded away. There is an open door here. There is an open door here. Sorry, you're not good enough to have a special ability. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 vampiric short sword and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +1 vampiric short sword. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +1 vampiric short sword. Terence draws strength from your wounds! Terence attacks as you move away! Terence hits you with a +1 vampiric short sword. Terence attacks as you move away! Terence completely misses you. You open the door. Terence closely misses you. Terence attacks as you move away! Terence hits you with a +1 vampiric short sword. * * * LOW HITPOINT WARNING * * * There is an open door here. Terence attacks as you move away! Terence misses you. An endoplasm comes into view. Magic courses through your body. Terence hits you with a +1 vampiric short sword. You die... #....# #.... ##..### ######... #....# ......... ##...# ......... #†.)# ........## #...# ......... #...# ........##########...### .......@@........'...'.. ........##########...### ........# #...# ........# ##### ........# ####.#### #. #J You could see Terence and an endoplasm (asleep). Vanquished Creatures 4 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 frilled lizards (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xian the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 165 | D:1 | Found Doshrimam's Antique Weapon Shop. 572 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1057 | D:1 | Found a faded altar of an unknown god. 1057 | D:1 | You fall into a shaft and drop 1 floor! 1104 | D:2 | Noticed Terence 1115 | D:2 | Learned a level 2 spell: Searing Ray 1145 | D:2 | Found a runed translucent door. 1146 | D:2 | Noticed Crazy Yiuf 1219 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, serial_shops, shop, dilly_ecumenical_altar_fadedgnrine, minmay_misc_feat_columns, minmay_pentomino_s2 D:2: layout_basic, uniq_terence, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.2 Dodging | | 1.8 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 20 Tailslap || 2 Trident || 1 Cast: Magic Dart || 31 Searing Ray || 1 Use: Potion || 1 Armor: Skin || 5 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1218 | 1218 | 0 | 0 | 1020 | 2 | 609.0 | Dungeon | 1218 | 1218 | 0 | 0 | 1020 | 2 | 609.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1056 daAuts D:2: 161 daAuts