Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 14368269869397217301 234 xnavy the Skirmisher (level 6, -2/63 HPs) Began as an Ogre Arcane Marksman on Apr 6, 2021. Slain by a two-headed ogre ... wielding a +0 giant club (29 damage) ... on level 5 of the Dungeon. The game lasted 00:13:07 (2904 turns). xnavy the Skirmisher (Ogre Arcane Marksman) Turns: 2904, Time: 00:13:08 Health: -2/63 AC: 8 Str: 17 XL: 6 Next: 5% Magic: 6/7 EV: 10 Int: 14 God: Gold: 86 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . SeeInvis . l - +1 dagger {short} rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.20/turn g - +4 ring of protection MPRegen 0.10/turn r - ring of protection from cold @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 86 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Skills: + Level 4.5 Fighting + Level 3.8 Throwing + Level 3.4 Dodging - Level 1.2 Spellcasting - Level 2.6 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 8% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 13% 2 Inner Flame Hex/Fire 4% N/A 41% 3 Portal Projectile Hex/Tloc 8% N/A 41% 3 Cause Fear Hex 4% N/A 65% 4 Leda's Liquefaction Hex/Erth 2% N/A 83% 4 Inventory: Hand Weapons f - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) j - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) l - a +1 dagger (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Missiles c - 2 large rocks (quivered) {=fthrowing} d - a throwing net {=f!fthrowing} e - 9 stones {throwing} q - 22 arrows x - 21 bolts Armour a - a +1 robe (worn) Jewellery g - a +4 ring of protection (left hand) (You found it on level 1 of the Dungeon) r - a ring of protection from cold (right hand) (You found it on level 3 of the Dungeon) s - a +6 ring of dexterity (You found it on level 3 of the Dungeon) Scrolls h - a scroll of vulnerability {!r!r} o - a scroll of blinking {unknown} p - a scroll of identify {unknown} u - a scroll of enchant armour Potions b - a potion of magic {unknown} i - a potion of ambrosia {unknown} k - 3 potions of curing {unknown} m - a potion of haste {unknown} n - 3 potions of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:2 1 exclusion D:3 1 runed translucent door, Crazy Yiuf ..... #(.(..... ....(##...... ..o..(...... #......(.# #(.......# #(# #.# #O# #@# #)#### #..)<# ###### You could see a two-headed ogre. Message History Okay, then. Unknown command. Okay, then. Unknown command. As you read the scroll labelled ICKIHA LULID, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. You throw a large rock {=fthrowing}. The large rock {=fthrowing} hits the orc priest! You kill the orc priest! You throw a large rock {=fthrowing}. The large rock {=fthrowing} hits the orc priest!! You kill the orc priest! 😎 HP[+1] You now have 55 max hp (+1). Your hp is fully restored (55). An orc wizard comes into view. It is wielding a +0 dagger. You throw a large rock {=fthrowing}. The large rock {=fthrowing} hits the orc wizard! A quokka comes into view. The orc wizard misses you. There is a stone staircase leading up here. You throw a large rock {=fthrowing}. The large rock {=fthrowing} hits the orc wizard but does no damage. The orc wizard hits you but does no damage. Really fire d - a throwing net {=f!fthrowing}? You aren't carrying any items that you can evoke. Unknown command. You closely miss the orc wizard. The orc wizard closely misses you. You hit the orc wizard but do no damage. The orc wizard completely misses you. You hit the orc wizard. The orc wizard barely misses you. You hit the orc wizard but do no damage. The orc wizard gestures at you while chanting. The puff of flame misses you. You hit the orc wizard. You kill the orc wizard! The quokka barely misses you. You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 😎 HP[+8] MP[+1] You now have 63 max hp (+8). Your hp is fully restored (63). Your mp is fully restored (7). You hit the quokka. The quokka closely misses you. You completely miss the quokka. The quokka closely misses you. You hit the quokka but do no damage. The quokka barely misses you. You hit the quokka but do no damage. The quokka barely misses you. You completely miss the quokka. The quokka bites you but does no damage. The quokka barely misses you. You barely miss the quokka. The quokka barely misses you. You closely miss the quokka. The quokka closely misses you. You hit the quokka. The quokka completely misses you. You hit the quokka but do no damage. The quokka bites you but does no damage. You hit the quokka. You kill the quokka! c - a large rock {=fthrowing} Items here: ) [ ††. c - 4 large rocks {=fthrowing} (gained 3) Items here: )) [ †. Items here: ) [ ††. There is a stone staircase leading up here. Items here: ) [ ††. Items here: )) [ †. You feel your willpower return. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. Okay, then. Unknown command. Casting: Corona (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (wandering, hasn't noticed you, chance to affect: 26%) The two-headed ogre is outlined in light. 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. You throw a stone {throwing}. The stone {throwing} hits the two-headed ogre but does no damage. You throw a stone {throwing}. The stone {throwing} hits the two-headed ogre. You throw a stone {throwing}. The stone {throwing} hits the two-headed ogre but does no damage. Okay, then. Throw: 4 large rocks {=fthrowing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, softly glowing, 93% to hit) You throw a large rock {=fthrowing}. The large rock {=fthrowing} hits the two-headed ogre!! The two-headed ogre stops glowing. Throw: 3 large rocks {=fthrowing} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, 73% to hit) You throw a large rock {=fthrowing}. The large rock {=fthrowing} barely misses the two-headed ogre. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 | 3.4 Fighting | 2 3 4 | 4.5 Throwing | 3 | 3.8 Spellcasting | | 1.2 Hexes | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Dagger | 48 | 26 || 74 Throw: Large rock | 6 | 8 || 14 Throwing net | 1 | || 1 Boomerang | 105 | 26 || 131 Stone | 25 | 60 || 85 Cast: Corona | | 1 || 1 Use: Scroll | | 7 || 7 Armor: Robe | 64 | 21 || 85 Dodge: Dodged | 64 | 47 || 111 Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_rooms D:2: layout_loops_ring, minmay_joined_circles D:3: layout_basic, chequers_decorated_corner, uniq_natasha, uniq_crazy_yiuf_cottage D:4: layout_rooms, minmay_ruptured D:5: layout_basic, lemuel_round_altar, minmay_temple_entry_large_hall, uniq_ijyb Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xnavy the Ogre Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 0 | D:1 | magus.rc [v1.9.6] 194 | D:1 | Reached skill level 2 in Dodging 194 | D:1 | Reached XP level 2. HP: 21/28 MP: 3/3 299 | D:1 | Reached skill level 2 in Fighting 728 | D:1 | Reached XP level 3. HP: 36/36 MP: 4/4 1541 | D:2 | Reached skill level 3 in Fighting 1903 | D:3 | Reached XP level 4. HP: 45/45 MP: 5/5 1981 | D:3 | Noticed Natasha 1988 | D:3 | Killed Natasha 1989 | D:3 | Reached skill level 3 in Throwing 2059 | D:3 | Found a runed translucent door. 2060 | D:3 | Noticed Crazy Yiuf 2349 | D:3 | Noticed Natasha 2371 | D:3 | Killed Natasha 2372 | D:3 | Reached XP level 5. HP: 44/54 MP: 6/6 2728 | D:5 | Entered Level 5 of the Dungeon 2765 | D:5 | Reached skill level 4 in Fighting 2765 | D:5 | Reached skill level 3 in Dodging 2871 | D:5 | Reached XP level 6. HP: 63/63 MP: 7/7 2896 | D:5 | Noticed a two-headed ogre 2904 | D:5 | Slain by a two-headed ogre Vanquished Creatures A hound (D:5) 2 orc priests (D:5) An orc wizard (D:5) Natasha (twice) (D:3) A worm (D:3) A dart slug (D:3) 2 orcs (D:3) 11 ball pythons 5 bats 6 endoplasms A giant cockroach (D:1) 6 goblins 2 hobgoblins 8 jackals 4 quokkas A frilled lizard (D:1) 5 kobolds 3 rats 62 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 284 | 51 | 15.2 | 51 | 11 | 17.7 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 20 | 15 | 42.9 | 12 | 10 | 45.5 D:3 | 62 | 36 | 36.7 | 13 | 1 | 7.1 D:4 | 2 | 0 | 0.0 | 1 | 0 | 0.0 D:5 | 165 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 67.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 67.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2932 | 2810 | 122 | 125 | 2062 | 5 | 586.4 | Dungeon | 2932 | 2810 | 122 | 125 | 2062 | 5 | 586.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 977 daAuts D:1: 838 daAuts D:2: 810 daAuts D:5: 178 daAuts D:4: 127 daAuts