Dungeon Crawl Stone Soup version 0.31-a0-1576-ga3383bade6 (webtiles) character file. Game seed: 2556170683016525449 2 xnavy the Trooper (level 1, -2/20 HPs) Began as a Djinni Cinder Acolyte on Jan 5, 2024. Was a High Priest of Ignis. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (137 turns). xnavy the Trooper (Djinni Cinder Acolyte) Turns: 137, Time: 00:00:33 Health: -2/20 AC: 2 Str: 13 XL: 1 Next: 33% Gold: 9 EV: 11 Int: 15 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + a - -1 falchion (flame) {long} rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 3.0 Fighting - Level 2.6 Long Blades * Level 2.5 Spellcasting * Level 2.5 Conjurations * Level 2.5 Hexes Level 0.0 Charms * Level 2.5 Summonings * Level 2.5 Necromancy * Level 2.5 Translocations Level 0.0 Transmutations * Level 2.5 Fire Magic * Level 2.5 Ice Magic * Level 2.5 Air Magic * Level 2.5 Earth Magic * Level 2.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 18% 2d5 11% 2 Your spell library was empty. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) {long} Armour b - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5860 Altars: ..♣...P .... ... ... ....... ......... ... ##.....P. ......... .. ........ ......#.#.. ...♣..P. ....#.#.#. ..♣..... ..)...... #.♣♣.♣.P #.....JJ#####+###.♣..PP. .......@.##....##.#..... .........#.....##.##.... .........#..........#.P. ..................#.#### ......#........####+# ......#.............. ...............#..... ...............#..... ...............# .... You could see 2 endoplasms. Message History 🤖 Initializing magus.rc ... ✅ Successfully initialized magus.rc [v1.9.6] Welcome, xnavy the Djinni Cinder Acolyte. The astounding Orb of Zot lies far below, as if waiting for you to find it. The flames of Ignis gently warm you. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Scorch. You reach down and open the door. There is an open door here. The book of the Senses burns to shimmering ash in your grasp. A ball python comes into view. The ball python hisses angrily. The ball python moves out of view. You barely miss the ball python. Your punch misses the ball python. The ball python bites you. The ball python barely misses you. 😕 HP[-1] You take 1 damage, and now have 19/20 hp. You barely miss the ball python. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. 😕 HP[-2] You take 2 damage, and now have 17/20 hp. You hit the ball python. You burn the ball python. You kill the ball python! No target in view! No target in view! No target in view! A rat comes into view. Found a stone staircase leading down. 😎 HP[+3] Your hp is fully restored (20). The helpless rat fails to defend itself. You hit the rat. You burn the rat. You kill the rat! No target in view! No target in view! You see here a rat corpse. There is a stone staircase leading down here. You now have 9 gold pieces. An endoplasm comes into view. The endoplasm quivers. No target in view! No target in view! No target in view! 2 endoplasms come into view. The endoplasm hits you. 😕 HP[-1] You take 1 damage, and now have 19/20 hp. You hit the endoplasm. You burn the endoplasm. The endoplasm hits you but does no damage. 😎 HP[+1] Your hp is fully restored (20). You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! 😮 HP[-6] You take 6 damage, and now have 14/20 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * 😱 HP[-13] You take 13 damage, and now have 1/20 hp. MASSIVE DAMAGE!! (PAUSE) You hit the endoplasm. You burn the endoplasm. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... Action || total ---------------------------++------- Melee: Falchion || 8 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, basic_ecumenical_altar Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xnavy the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | xnavy set off with the following spells memorised: Scorch. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 0 | D:1 | magus.rc [v1.9.6] 136 | D:1 | HP: 4/20 [frozen (6)] 136 | D:1 | HP: 1/20 [endoplasm (3)] 137 | D:1 | Frozen to death by an endoplasm Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Falchion || 8 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 2 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 138 | 138 | 0 | 0 | 118 | 1 | 138.0 | Dungeon | 138 | 138 | 0 | 0 | 118 | 1 | 138.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 138 daAuts