Dungeon Sprint DCSS version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 16610534597370504920 0 xzanthius the Conjurer (level 1, 14/14 HPs) Began as a Revenant Conjurer on May 4, 2025. Quit the game in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:29 (1 turns). xzanthius the Conjurer (Revenant Conjurer) Turns: 1, Time: 00:00:30 Health: 14/14 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 17 God: Gold: 200 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands g - a wand of light (5) h - a wand of roots (5) Scrolls f - 4 scrolls of blinking i - 3 scrolls of fog Potions b - 3 potions of magic c - a potion of curing d - 4 potions of heal wounds e - 4 potions of haste j - a potion of resistance Skills: + Level 0.0 Fighting + Level 1.7 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, xzanthius the Revenant Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. g - a wand of light (5); h - a wand of roots (5) f - 4 scrolls of blinking (gained 3); i - 3 scrolls of fog e - 4 potions of haste (gained 3); d - 4 potions of heal wounds (gained 3) j - a potion of resistance You now have 200 gold pieces. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###. .### #⌠.. ..⌠# #.ß.. ..ß.# ..... ..... ..ß. .ß.. ..###.. #...# #.@.# #...# ..###.. ..ß. .ß.. ..... ..... #.ß.. ..ß.# #⌠.. ..⌠# ###. .### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | xzanthius the Revenant Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: arena_sprint