Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 144871581100035178 126 yahweh the Conjurer (level 5, -2/29 HPs) Began as a Tengu Conjurer on Feb 11, 2022. Slain by a river rat (8 damage) ... on level 3 of the Dungeon. The game lasted 00:07:51 (3263 turns). yahweh the Conjurer (Tengu Conjurer) Turns: 3263, Time: 00:07:53 Health: -2/29 AC: 2 Str: 7 XL: 5 Next: 10% Magic: 0/9 EV: 14 Int: 20 God: Gold: 158 SH: 0 Dex: 13 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 158 gold pieces. Inventory: Missiles e - 78 stones Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} f - a scroll of fear {unknown} g - a scroll of magic mapping {unknown} Potions b - a potion of might d - a potion of resistance {unknown} h - a potion of cancellation {unknown} i - a potion of mutation {unknown} Skills: * Level 1.1 Fighting * Level 0.4 Polearms + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting + Level 6.2 Conjurations * Level 1.2 Summonings * Level 1.1 Transmutations * Level 1.4 Fire Magic * Level 1.7 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Dazzling Flash Conj/Hex 28% N/A 13% 3 d - Sandblast Erth 4% 2d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 28% 3d8 13% 3 Passwall Tmut/Erth 3% N/A 19% 2 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History The river rat misses you. You closely miss the river rat. Your peck misses the river rat. The river rat is lightly wounded. The river rat closely misses you. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat barely misses you. You hit the river rat. Your kick misses the river rat. Your peck misses the river rat. The river rat is moderately wounded. The river rat closely misses you. You barely miss the river rat. Your kick misses the river rat. The river rat is moderately wounded. The river rat barely misses you. You closely miss the river rat. Your kick misses the river rat. The river rat is moderately wounded. The river rat completely misses you. You hit the river rat but do no damage. Your kick misses the river rat. The river rat is moderately wounded. The river rat barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is moderately wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. The river rat misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat is severely wounded. The river rat bites you! You die... #..........#.#.....# #.... #.....>....#.#.#.### #.... #..........#.#.#.# #.... #..............#.# ##### ######.........##.###.# ..................# #.# .........<...########+##### .......####'#...####......# .).....# #.#.#.@rBrr.....# .......# ##########......# .......# ≈≈≈≈r††......# ######## ≈≈≈≈.#.#+#.### ≈≈≈. #. .# ≈.. #. .# .. #. .# # .. #. You could see 2 river rats, a giant cockroach and a rat. Vanquished Creatures 6 adders A worm (D:2) 2 dart slugs (D:1) An orc (D:3) 6 endoplasms 5 giant cockroaches 7 goblins 6 hobgoblins 5 kobolds 2 quokkas (D:3) 6 ball pythons 7 bats 4 frilled lizards (D:2) 8 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yahweh the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 208 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 957 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/7 1127 | D:2 | Reached skill level 1 in Summonings 1294 | D:2 | Reached skill level 6 in Conjurations 1496 | D:2 | Reached skill level 1 in Transmutations 1518 | D:2 | Reached skill level 1 in Fighting 1518 | D:2 | Reached skill level 1 in Air Magic 1518 | D:2 | Reached XP level 4. HP: 25/25 MP: 2/8 1631 | D:2 | You fall into a shaft and drop 1 floor! 2691 | D:2 | Reached skill level 1 in Fire Magic 3084 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 3084 | D:3 | Reached XP level 5. HP: 29/29 MP: 4/9 3087 | D:3 | Learned a level 2 spell: Searing Ray 3091 | D:3 | Learned a level 3 spell: Dazzling Flash 3093 | D:3 | Learned a level 1 spell: Sandblast 3263 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, minmay_statues_item D:2: minmay_razor_zed, layout_basic D:3: layout_basic, mainiacjoe_overflow_catwalk, portal_sewer_entry_b, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Summonings | 1 | 1.2 Conjurations | 6 | 6.2 Transmutations | 1 | 1.1 Fighting | 1 | 1.1 Air Magic | 1 | 1.7 Fire Magic | 1 | 1.4 Polearms | | 0.4 Dodging | | 2.2 Stealth | | 2.2 Spellcasting | | 2.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | 28 || 29 Kick | 1 | 4 || 5 Peck | | 3 || 3 Cast: Magic Dart | 58 | 74 || 132 Searing Ray | | 1 || 1 Use: Potion | | 2 || 2 Armor: Robe | | 3 || 3 Dodge: Dodged | 5 | 40 || 45