Seeded DCSS version 0.29-a0-397-g846e4a0bbc (webtiles) character file. Game seed: 62592 (custom seed) 2 yahweh the Shield-Bearer (level 1, 11/18 HPs) Began as a Demigod Fighter on May 11, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (31 turns). yahweh the Shield-Bearer (Demigod Fighter) Turns: 31, Time: 00:00:39 Health: 11/18 AC: 6 Str: 17 XL: 1 Next: 26% Magic: 3/3 EV: 8 Int: 10 God: Gold: 9 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might Skills: + Level 2.7 Fighting + Level 1.8 Maces & Flails + Level 2.7 Armour + Level 2.7 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You open the door. There is an open door here. You now have 9 gold pieces. You open the door. There is an open door here. As you open the door, it creaks loudly! A bat comes into view. A quokka comes into view. The bat moves out of view. Found a stone staircase leading down. A quokka is nearby! Found 2 javelins. The bat hits you but does no damage. You block the bat's attack. There is an open door here. You barely miss the bat. You block the bat's attack. A rat comes into view. You hit the bat. You kill the bat! You miss the quokka. You block the quokka's attack. The quokka closely misses you. You hit the quokka. The quokka is lightly wounded. The quokka barely misses you. You closely miss the quokka. The quokka bites you. You block the quokka's attack. You miss the quokka. The quokka bites you. The quokka closely misses you. You closely miss the quokka. The quokka barely misses you. You sock the quokka! You kill the quokka! The rat bites you. You sock the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #≈ #### #.. #≈ #######.<# .##..#≈ +.....'..# .....#≈##+###'###'## .(....≈≈#.#.....#.# ......≈≈#.#..#..#.# ......≈≈#.#..#..#.# ......†@'.'.8#8.+.+ ....>.≈≈#.#..#..#.# ......≈≈#.#..#..#.# #...#.≈≈#.#.....#.# ### #.≈##+###+## #.≈ ..≈ ###≈ There were no monsters in sight! Vanquished Creatures A quokka (D:1) A bat (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yahweh the Demigod Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 31 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_cross_1, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_b, co_window_broadway_a, co_window_of_opportunity_b, co_window_corner_cb, co_window_unsneaky_path_e, co_window_broadway_c, co_window_corner_b, co_window_paths_e, minmay_misc_feat_four_crosses Action || total -------------------------++------- Melee: Flail || 9 Armor: Scale mail || 1 Dodge: Dodged || 4 Block: Buckler || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 34 | 34 | 0 | 0 | 18 | 1 | 34.0 | Dungeon | 34 | 34 | 0 | 0 | 18 | 1 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 34 daAuts