Seeded DCSS version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9090501392309959765 (custom seed) 44 yey the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Feb 7, 2024. Slain by Sigmund ... wielding a +0 scythe (13 damage) ... on level 2 of the Dungeon. The game lasted 00:04:07 (1213 turns). yey the Conjurer (Octopode Conjurer) Turns: 1213, Time: 00:04:07 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 62% Magic: 1/6 EV: 13 Int: 22 God: Gold: 118 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +6 rapier (vamp) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons d - a +6 vampiric rapier (weapon) Wands e - a wand of polymorph (9) Scrolls b - a scroll of identify {unknown} c - a scroll of fog {unknown} h - a scroll of revelation {unknown} Potions a - a potion of magic g - a potion of curing {unknown} i - a potion of might {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (100% to hit) The magic dart hits the adder skeleton! The adder skeleton is heavily damaged. The adder skeleton bites you. The adder skeleton attacks as it pursues you! The adder skeleton closely misses you. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The adder skeleton bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the adder skeleton. The adder skeleton is severely damaged. The searing ray misses the jackal skeleton. (Press . to maintain the ray.) The adder skeleton bites you but does no damage. Unknown command. Unknown command. The searing ray misses the adder skeleton. The searing ray hits something! The searing ray hits the jackal skeleton. The jackal skeleton is heavily damaged. Something hits you! The adder skeleton bites you. The searing ray hits the adder skeleton! You destroy the adder skeleton! The searing ray hits something! The searing ray hits the jackal skeleton! You destroy the jackal skeleton! The searing ray hits something! You finish channelling your searing ray. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Something barely misses you. You bump into the rock wall. Something hits you! Ouch! That really hurt! You die... #..... ### #.#### #.#...###### #.# ......Z....# #.#### .....#####.# #.#... ..8 #.# #.#.## . #{# #..... #.# ###.## ###@# #.# #...# # #.# #.### #####.####.# #.# #....#.. ..# #.######.# #..##### ##.#....8.# #..#.## ####....P....###.....### +....................[.. ###..................### There were no monsters in sight! Vanquished Creatures 2 adder skeletons (D:2) A dart slug (D:1) 2 ball pythons (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) 2 ball python zombies (D:2) 3 bats (D:1) 4 frilled lizards (D:1) A jackal skeleton (D:2) 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yey the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 140 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 246 | D:1 | Found a faded altar of an unknown god. 575 | D:1 | Learned a level 2 spell: Searing Ray 602 | D:1 | Reached XP level 3. HP: 16/21 MP: 1/6 1040 | D:1 | Identified a scroll of acquirement 1040 | D:1 | Acquired a +6 vampiric rapier 1159 | D:2 | Identified the scarf of Gallantry {+Inv, rElec Will- Str+3} 1196 | D:2 | Noticed Sigmund 1213 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, hellmonk_ecumenical_altar_slurped_away, serial_bayou_pond_c, st_stairs_3, kennysheep_crisscross, chequers_serial_rivers_micro_e D:2: layout_loops_corners, serial_undead, serial_undead_e, serial_undead_d, serial_undead_d, serial_undead_e, serial_undead_b, serial_undead_d, serial_undead_d, serial_undead_d, serial_undead_d, serial_undead_d, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Fighting | | 0.1 Short Blades | | 0.1 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 9 Tentacles || 6 Constrict || 8 Dagger || 6 Rapier || 6 Cast: Magic Dart || 44 Searing Ray || 1 Use: Scroll || 2 Armour: Skin || 14 Dodge: Dodged || 20