Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 11688926933250536139 14 yey the Grasshopper (level 2, 0/18 HPs) Began as an Octopode Wanderer on Feb 15, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (383 turns). yey the Grasshopper (Octopode Wanderer) Turns: 383, Time: 00:01:30 Health: 0/18 AC: 1 Str: 10 XL: 2 Next: 41% Magic: 0/6 EV: 12 Int: 14 God: Gold: 12 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 13 poisoned darts d - 3 javelins h - 3 stones Potions c - a potion of curing e - 2 potions of enlightenment {unknown} f - a potion of haste {unknown} g - a potion of mutation {unknown} Skills: + Level 1.3 Fighting + Level 0.4 Short Blades - Level 2.1 Throwing + Level 0.2 Dodging + Level 0.7 Stealth + Level 3.1 Spellcasting + Level 0.2 Conjurations - Level 4.0 Translocations + Level 0.1 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 26% N/A 4% 1 Volatile Blastmotes Fire/Tloc 14% 2d11 28% 3 Mephitic Cloud Conj/Alch/Air 2% N/A 52% 3 Vhi's Electric Charge Tloc/Air 16% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The zap hits the jackal. The jackal is heavily wounded. The zap hits the hobgoblin. The hobgoblin is moderately wounded. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The zap hits the jackal. The jackal is severely wounded. The zap hits you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Aiming: Shock (safe; 21% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the jackal but does no damage. The jackal is severely wounded. The zap hits the hobgoblin. The hobgoblin is almost dead. The zap hits the hobgoblin. You kill the hobgoblin! The zap hits the jackal. The jackal is almost dead. The zap misses you. The jackal closely misses you. The jackal barely misses you. Aiming: Shock (safe; 21% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the jackal. You grab the jackal. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You barely miss the jackal. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. You die... .......... ###.....#.. #......... ## # ##### ### #... .##. ..... ..# #..# #... ##### #.# #..#..# ....# #.# #...# ###.# #.# #h# # #.####†# #@# #......#### #.# # #.........####.##.#.# ###..###..............# ..#..# #.##[###..##.##.. .....###.##.##...## # ...>.....##....[..# ...#.#######........... .....# ##.....#.### You could see a jackal. Vanquished Creatures A ball python (D:1) A bat (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yey the Octopode Wanderer began the quest for the Orb. 0 | D:1 | yey set off with the following items: a +0 dagger, 13 | poisoned darts, a potion of curing; and the following | spells available to memorise: Apportation, Shock, Volatile | Blastmotes, Mephitic Cloud, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Learned a level 1 spell: Shock 261 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/6 383 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring, st_stairs_8 Action || total ---------------------------++------- Melee: Dagger || 14 Constrict || 4 Tentacles || 2 Cast: Shock || 18 Stab: Sleeping || 1 Armour: Skin || 12 Dodge: Dodged || 21